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Money problem? No problem 👌's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #254 | 3.529 | 3.529 |
| Innovation | #340 | 3.471 | 3.471 |
| Audio | #388 | 3.382 | 3.382 |
| Enjoyment | #435 | 3.500 | 3.500 |
| Overall | #441 | 3.377 | 3.377 |
| Visuals | #582 | 3.500 | 3.500 |
| Theme | #893 | 2.882 | 2.882 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
How could you void your extreme debt? There is no more reliable way than gambling👌. Or is it?
Gameplay-wise, you play against machine, together placing card in one sequence. And there is always a chance to be completely screwed up by single card.
What code and assets did you not make from scratch during the jam (if any)?
https://docs.google.com/spreadsheets/d/1an5QlCe4OL1jtgbtZqgmxsXljqG74UmC5LYiFH3WZz8/edit?usp=sharing
How many people worked on the game?1
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Comments
This was a fun little card game! I tried to play without the tutorial (huge mistake), and I was able to get the hang of it pretty quickly after reading it. The bear and bee with axe cards were absolutely hilarious!
I couldn't actually figure out why I was winning, but I essentially just focused on making combos to have the points to up. I think adding more interactions between cards (like bug spray, alarm) could add a lot of depth. Right now it seems like whoever goes second has the advantage, because you can just disrupt the opponent on the last turn (by stealing their axe for example). Adding more complex interactions could mix it up (like if the axe is between two bug sprays, I definitely don't want to put a bee down). Nice job overall!
Great game! The system was easy to pick up on and felt intuitive for me. Coming from someone who doesn't play these kinds of games and is honestly kinda confused by card games, this is great. SFX was neat and animations + gameplay felt satisfying. I am officially out of debt now. Good job on this!
Creative take on a card-based challenge, and the art and sound design really catches attention. With some additional polish and expanded content, this game has the potential to become even more than a nice jam entry. Great job!
Thanks for playing!
Oh man, this is nicely built, the first time playing is confusing and then there's fascination !
Some QoL improvements here and there like being able to see the board when choosing cards to play, but overall, I wish you'd expand on the idea with more cards and more interactions :)
Loved seeing the bear wield the axe, wished he could have more hahaha
Thanks for playing and review!
I was a little confused at first but once i figured it out, this game HIT! Great job, wish there were more cards or content cause I'd play it for sure. Great submission!
Thanks for playing and review!
I couldn't play the game as it goes black and blinks; I didn't figure out how to play. Is it part of the gameplay? Help me, please.
Game utilize WebGPU technology and some browsers like firefox have partial compatibility or no compatibility at all. Try playing it in Chrome or desktop version
I'm on Chrome 133.0.6943.128 on MacOS 15.3.1
If you have other browsers, you can try from those. Otherwise I don’t think I can do anything. WebGPU exists for a long time, but web itself isn’t progressing much. WebGL2 is an old technology but it got full compatibility only in (~2022?).
I'll give another try tonight!
In the beginning, I was a bit confused but when I understood, I enjoyed the game :)
Thanks for playing and review!
Nice game, I like the way the cards interact with each other, unfortunately there are not many cards so the game becomes repetitive after a while. Overall, he plays with potential for development
Thanks for playing and review! There was a mechanics with card deck building, but that was too much for one week