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A jam submission

NecroHarvestView game page

Keep your crops alive by killing
Submitted by FruitLoops (@fruiteyloopz) — 56 minutes, 13 seconds before the deadline
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NecroHarvest's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#263.3643.364
Enjoyment#273.1823.182
Presentation#293.3643.364
Overall#303.1933.193
Use of the Limitation#372.8642.864

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
FruitLoops (Programmer), Mr. JBRPG (Prograammer), reg1315 (artist), zonk (composer)

Software used
Unity

Use of the limitation
Killing lets you create crops that protect you

Cookies eaten
Enough to prevent world hunger from being solved

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Comments

Submitted

My record is 90 seconds. Nice game. I ilke artstyle, animations, sounds and gameplay mechanics. I enjoyed.

Submitted

An incredibly cool concert! Very addictive gameplay! Good job!

Submitted

Love the art style, and very good game, keep it up :)

Submitted

I like the concept and retro art style. The music is pretty good as well :) Overall it's well executed, nice job!

Submitted

I really enjoyed this game. got up to like 90s My only complaint is maybe have the mouse button be used for the attack and probably switch the I button for the E button for planting crops. Just to make it a bit more comfy on the controls. Other than that great work!

Submitted

the concept is interesting, but the control kinda weird but still okay, I wish it was bind to mouse if you are planning to use WASD as control, the gameplay is bit hard since there is only 1 attack for player and there is 2 enemy. anyway I managed to get 2 minute on the first run, the 1 bit color is nice, cool game!

Submitted

Interesting concept, but the controls feel a bit clunky and limited—you can only attack left or right using just a sword, and you take unavoidable damage, making it nearly impossible to survive for more than two minutes.

The game is genuinely interesting, but it needs a lot of improvement. I’d like to offer some small suggestions: First, make attacks work with the left mouse button—it’s more intuitive and comfortable. Second, consider making attacks circular so players can control crowds better, reducing unfair situations. Adding more weapons and some special abilities would help a lot too. Also, a shield is a must. How you implement it is up to you—whether it’s a button press or a perk—but it’s definitely needed.

Sorry for giving so much feedback, but I really see potential in this game and just wanted to help, even if only with words!

Developer (1 edit) (+1)

Hello everyone, as you can tell from my response comments there's now a new and greatly improved version of NecroHarvest. With difficulty being the main concern we made lots of tweaks to the general gameplay to be far more generous while still keeping the game difficult enough to still punish you for slacking off. However there's now a proper learning curve and far more visual/audio polish to make the game both more fun and even better in the visual/audio department! 

For an example, even for me back then I averaged around 70 seconds and couldn't ever break it past 120 seconds as the mob scaling gets too high to do anything past that point. Now its possible to get 400-500s+ with practice semi-regularly. However, most people starting off will not get anywhere near there (some friends who tried the update still often started out getting sub-1 minute) but as you play the game more you will see some genuine improvements with the game being more generous! 

Submitted

Cool game, great art style, and nice music. The idea is awesome, but it’s really hard to play!

Developer (1 edit) (+1)

Hello Dvaxert thank you for playing our game! We pushed out a big update which addresses the game's difficulty and brings a lot of QOL and extra visual polish! Give it another look if possible!

Submitted(+1)

Fun game! Good job on your entry!

Developer

Thank you! There's also a much improved new version of the game with lots of improvements to the general gameplay and visuals!

Submitted

Great art! but it kinda hard to hit enemy when you can only attack left and right

Developer

Hello Dvaxert thank you for playing our game! We have a big update pushed out which addresses the game's difficulty and brings a lot of QOL changes. While you still can't attack up or down the rebalanced difficulty and improved hitboxes makes hitting enemies and crowd control easier without needing the up/down attacks nearly as much.

Submitted

Love the art style! I want to attack all directions so badly!

Developer(+1)

Thanks for playing our game Joe Reed! We pushed out an update with lots of improvements to the gameplay/visuals/sound/difficulty. While it doesn't come with multi-directional attacks still the improved hitboxes and plant safety radius alongside improved player mobility and other changes to the game helps make the two-directional attacks feel a lot less limiting and the difficulty a lot less punishing! Give it a retry if you'd like! 

Submitted

Hey way to go! Was able to get into a groove and enjoy the game! Really enjoyed being able to jam out and get into the game!

Developer(+1)

Yea one update can do a lot LOL

Submitted

I love the style, took a while to find where I could actually plant as initially I kept trying outside of the circle of the other plant. Might be a bug but the health of my character kept changing between 9 and 10 at the beginning of the round. I'm a bit with the other comments on the difficulty, I don't know if broadening the attack to a slight diagonal arc might help since it's pretty difficult to get enemies from odd angles. I also love the music. Thanks for sharing

Developer

Hello IrreverentMrB thank you for playing our game! The new update pushed out has addressed the game difficulty with many changes to make the game much more fair and way way easier to get a longer run in without being too much of a cake walk. I don't think the bug for the hp changes for 9 to 10 were found but it could just be due to the circle radius not quite matching the real hitbox, but i'll look into it if it's still a bug! Thanks!

Submitted

Awesome visuals. This makes me want to try a 1 bit art style for my next jam! I'd be curious to see how your game plays if there was more feedback (either sfx or visual cues) when dealing or taking damage, and I bet you could still tweak the difficulty further to make it a little easier. Thanks for making and sharing your game!

Developer

Hello tbleazy, thanks for playing our game! We rolled out a new update with all the features you suggested added! There's a much more fair difficulty and sfx/visual cues for damage/planting plants/and more! Give it another shot if you want to see the improvements!

Submitted

Nice update! I made it about 90 seconds this time around. The cues are definitely helpful!.

Submitted

Big fan of the style! Definitely an aesthetic I enjoy

Submitted

Minijam 189 is crazy.

Anyway theres a lot of entity spam I can barely play the game so uhh sorry.

Developer

Hello, the game got a new build and its now properly playable with proper difficulty and better polish. Give it another try!

Submitted

It's a bit easier now, but I can't spawn anything with I?

Developer

you can if you are inside the plant radius but only if you are. I’m still working on documentation and the game might get a few more adjustments. If all your plants are dead you’re basically dead.

Developer

Btw i rolled out another update further improving difficulty and many of the gameplay mechanics to be more fun/varied. So i'd recommend trying it again if you'd like.

Submitted(+1)

Great game, but too hard, i can't even collect 5 souls, for spawn

Developer

Hello, we've released a new build (soon to be a web version) of the game with fixed up graphics and properly balanced/tested difficulty since the submitted build was a pretty old build. Hope you take a look!

Developer

There was also another new build with far far more changes both to difficulty and graphics/sound btw.