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A jam submission

Purrfect DisasterView game page

Sometimes things go wrong, but that's no reason to get upset
Submitted by liberato (@liberato_fg) — 21 minutes, 42 seconds before the deadline
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Purrfect Disaster's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#54.1814.181
Visuals#54.7504.750
Enjoyment#174.2424.242
Audio#204.1024.102
Theme#214.1564.156
Gameplay#344.0004.000
Innovation#1163.8363.836

Ranked from 128 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Sometimes things go wrong, but that's no reason to get upset. After all, something can happen that you don't expect at all, and that's not always a bad thing.

What code and assets did you not make from scratch during the jam (if any)?
Sound effects

How many people worked on the game?
2

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Comments

Viewing comments 89 to 81 of 89 · Next page · Last page
(+1)

Art and gameplay is soo nice! Great job.

Submitted(+1)

very cute and challenging game!

Submitted(+1)

5 stars game. I loved how simple and good it's. Purr-fect

Submitted(+1)

Awesome game! love the graphics and the sounds, fun enemies too :)

Submitted(+1)

The game is PERFECT. It's visually appeleaing, it's fun, it has just the right lenght, and has awesome animations. I love it!

(+1)

Amazing and cute game! Thanks for making it!

Submitted (4 edits) (+1)

Cute game and awesome visuals! I loved how expressive the player character is visually, as well as the almost resigned way they're commenting on the frankly absurd situation. Bees, meteorites, sharks? Meteorites again?? Gameplay took a bit to get used to, but the pattern of careful kiting while hunting for fish clicks fast. Reminded me a bit of Don't Starve, especially dealing with bee swarms.

A little bit of feedback if you want:

  • I think the player movement isn't normalized? The player moves faster in diagonals than up and down or left and right. Should be an easy fix if not intended
  • the pickup sfx is quite a bit louder than others, a bit irritatingly so
  • sfx could need some slight volume and pitch variation to avoid repetitiveness, e.g. when picking up lots of stuff
  • it took me a bit to figure out how to complete runs, I first thought dying was just the way to get back. Maybe making the portal arrow indicator a bit larger would help, or maybe I'm just blind.
  • the flower monster briefly appears before starting its spawn animation, maybe a case of resetting to the wrong animation on instantiation?

Those are all just suggestions for polish really, very solid game all around!

Submitted(+1)

I like upgrades. I love progression. I am fan of resources management. I prefer freedom and non linear gameplay. This game have everything I just said. Thank for good game.

Submitted(+1)

Really nice visuals and the game is cute! That punching shark xD

Viewing comments 89 to 81 of 89 · Next page · Last page