Agree with comments below with controls being a little hard to get used to, but as someone who grew up in tornado alley I approve of tornado based games! The destruction was satisfying lol Great work, y'all!
Play game
Tornado Trouble's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #880 | 2.866 | 3.444 |
| Audio | #923 | 2.774 | 3.333 |
| Theme | #1053 | 2.681 | 3.222 |
| Overall | #1115 | 2.650 | 3.185 |
| Gameplay | #1142 | 2.496 | 3.000 |
| Enjoyment | #1242 | 2.496 | 3.000 |
| Visuals | #1250 | 2.589 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
"Nothing can go wrong" - that is, until a tornado threatens to wreck your entire office.
What code and assets did you not make from scratch during the jam (if any)?
Carpet material sourced from a megascan pack.
Some collision sounds were sourced externally as we couldn’t reasonably produce all the Foley work. However, John (our sound designer) heavily edited and customized each sound.
Tornado animated mesh and level exit particle effect: Imported assets used for visual polish.
Programming: Handled by Zach Petty (DukesDad)
Soundtrack: Written and composed by John Burnham
3D Models: Created by Wear_Dev
VFX Implementation & Skeletal Mesh Setup: By BitGambitGames
How many people worked on the game?4





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