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What can I add or change to improve the game? Sticky

A topic by Sk1ds created Jul 05, 2023 Views: 15,918 Replies: 325
Viewing posts 81 to 100 of 117 · Next page · Previous page · First page · Last page

the screen resolution setting doesn't seem to do anything. No matter what I change it to it doesn't make my monitor switch it just stays at the same resolution 

Developer

Have you pressed enter after switching? Yes, it's not very clear at this moment. Let me know if it works!

I will try that and report back, thanks

just tried enter and still nothing happens. What's weird is it keeps all the other settings full screen and low res but always defaults back to 1920 x 1080 75hz no matter what res I select 

Developer

That's weird. And to what resolution do you want to set it?

I've just tried it on my system and it seems to work. Not sure why it doesn't work on yours.

Eventually I'm going to expand the low res mode where you can also choose a resolution. That way the UI stays sharp while the road and stuff becomes pixelated.

(2 edits)

I have tried loads of resolutions and none make it switch even when enter is then hit ... low res on and off ... no difference 


Anyway I can try and edit an ini file to change?

It defaults to 1920 x 1080 75hz and I want it at 60hz 1920 x 1080 60hz

Developer

I'm afraid not. But you want to change the refresh rate? I believe changing the resolution merely changes the look of the game, not the actual resolution of the screen. So my best bet is to change it in your system settings for the moment.
I'll add an option in the future to actually change the resolution on a system level.

Are you using Windows? Or Mac?

using windows

NICE updates ,lol adding a horn is a good idea :)

Developer

Thanks! Yeah, the horn will be actually functional. Not only for challenging other cars in Cruisin' mode, but also for something else:
I've programmed the AI cars, especially traffic cars to not swerve into your lane when they want to overtake someone. It's something that I don't like about other games, where they intentionally seem to do that. But my system isn't watertight. That's where the horn will come in handy. When they swerve into your lane, blast the horn and they should go back where they came from. At least that's the idea. :D Now I have to program it... And add the sound effect.

Developer (1 edit)

By the way: I've just uploaded a b-version. It fixes some bugs here and there. For instance: with a controller you quickly had to release the a-button when you went to the upgrade screen in Turbo OutRun mode, or you accidentally chose the engine upgrade. Oh and that's when the mechanics walked backwards.

Deleted 1 year ago

wow,difficulty seems up a notch, or i'm just getting very bad ad driving lmao.Great FUN though :)

Developer

What do you think has become more difficult? I've done some stuff in the ai's algoritm to make his inputs more smooth, but i feel like he's going slower now, especially when he is behind.

The oppononent /rival at least to me , seems a bit more difficult once he has overtaken me.

but its a great challenge nonetheless

i just need to improve my skills

Developer

Oh, I get it. It looks like the rival is using the turbo more often. Usually, when easy or intermediate is chosen, the rival only activates the turbo on the long straights after passing a checkpoint. Now they’re also using it just before the end of a corner. Not sure why. That's something I’ll look into tomorrow.

I’m also experimenting with a new type of rubberbanding. I already had a rubberband mechanic that adjusts the rival’s max speed through corners: the farther ahead they are, the slower they go through corners, and vice versa. Now, I’ve added a rubberband that adjusts throttle. The farther ahead the rival is, the less throttle they use. When set to zero, they won’t get much more than 200 meters ahead of you.

Once I fix the turbo usage, I’ll upload the new version.

ah, yes , the Turbo.

does the Rival has more turbos then the player?

Developer (1 edit) (+1)

Yes and no. They follow the same rules as you do: overheat the engine and the turbo won't be available. But those bastards immediately start with an L3 radiator.

However, I've found the problem. It's something that I changed a while ago. I reverted it and now they only use the turbo on long straights.

I've also rebalanced the ai difficulty. Easy and intermediate are now easier.

YAY,i unlocked the Porsche and got First place on Best Outrunners :)

Was a great race !!!

nice thrilling Rally-mode, only thing is...the opponents are relentless hard lol 

Developer

That's probably because of the car. The opponents are not downgraded enough when you choose a slower car. 😅 The DX40 should be more suitable at this moment.

AH,okay it was the car,not me (this time) ,haha

Developer (1 edit)

Fixed it! I was able to get to 1st place in the 3rd race on intermediate. I changed 1 thing last-minute though, so I hope I didn't make it too difficult again. xD

With the "slow"car i drove?

gonna try it.

btw.someone mentioned on my last upload that the Car does not dip , nor ascend when going down/up hill.

Dunno if you knew it allready,also dunno if it takes lotsa work to add those animations to make the game even more Beautifull.

Here's what missing,still i see the nose of the car dip when switching to bumperview


Developer

Yes, I know. The car animation itself shouldn't be too difficult. I've even experimented with it in the past, although I'm not entirely sure how I'm going to implement it. Should it stay in the upward position as long as you're going uphill, or should it only stay upward while the road is curving upward? Those are the questions I'm grappling with.

However, animating the occupants in the car is a real pain in the ass. xD

From wat i saw in the original the car is level when the ground is level,also in cannonball.

for thw occupants in car, cant you just take the ones from canonnball and paint over it to match your version.

doesnt  that make things easier,i'm a noob with those things so excuse me if it sounds stupid lol

Developer

Ripping them is the easy part; positioning them in the car is the hard part. They're a separate sprite sheet with their own animation: the hair flowing in the wind. So I can't just stick them in the car—they have to be placed in via code. I believe I've already done most of the heavy lifting for the Redhead, so I might try tilting the car up and down.

For the DX40, there are separate sprites again because of that damned spoiler in the way.

Ah, i see....well take your time,its allready shaping up and getting better with every update :)

Maybe you can use this,dunno if its too low res,but check it out

https://easyupload.io/5njlqu

Developer(+1)

Hah, this saves me a lot of work! I can't use the sprites directly, but I can use this as a reference when I want to set the coordinates for the driver and passenger. (Still a lot of work though.)

Thanks!

You're welcome

The new rubber banding is better and more reasonable... But the opponent is still kicking me around in some races but I don't seek to get a perfect run, just win by points alone.

I see there is an F1 car locked... Do I have to race it? I had my ass handed to me by G. Ceara in Super Monaco GP on the Genesis way too many times and I know that not even the bike can take it on. 


9.5 out of 10... I'll give it a perfect ten when I unlock the F1.

Developer

Yes, you will have to race the F1 car... with the motorcycle. 😁 It's doable though. At least for me. In the current build I believe the F1 car crashes quite often because of the big speed difference between the F1 car and traffic. 

I see... the AI driver cannot handle the Madonna F1...

Time to practice then, Just got the bike with the Testa- oops! I mean the DX110. Also may I suggest a way to make the game run smoother on low end machines? A cousin of mine likes the game but he has a "meh" laptop for school and wants to play it during breaks but he has to lower the resolution way low and even then frame rate does not go over 40 fps. (I noticed on your to-do you want to lower road textures.)

Either way... I'm off to practice with the bike and beat the game with the other cars (On easy of course because I got the bike on Inter with the DX110)

Developer

Hah, in the next update opponents will recover faster after they hit another car, so they won't crash into roadside objects that often. Aaand I'm probably going to revert it for easy and intermediate settings because it makes the game much harder.

Not sure how I'm going to get more fps out of the game. Graphics-wise it's not that heavy, but code-wise there is a lot of stuff going on. I'll experiment with some stuff and I'll see what I can do.

Good luck with the motorcycle!

I love this game!  Especially since we didn't get a proper Sega Genesis version.  

What could you do to improve this game?  The ability to load/save ghost cars would be awesome. 

Keep up the good work, I look forward to every iteration.  😁

Developer

In which mode would you like to see the ghost? Or would you suggest an extra game mode, like a time attack? With or without traffic?

(1 edit)

On my old 2018 game pc with an rtx 2080 8gb gpu the latest "d"update runs not as smooth as it used to be.

At first i thought it was the Reshade i allways use,but even without reshade this latest update has many "hiccups"when there is lots going on.

i also tried at the lowest resolution , still stutter when lots going on, however on my game laptop with rtx 3080 16gb it runs buttersmooth with reshade on and off.

Seems that i need higher specs to run it smooth.

Another explanation for the hiccups can be that the latest nvidia driver update for the gpu is faulty.

That happens sometimes.

i recorded the race,but sadly on my old pc with the stutter sometimes.

edit, seems to be  the latest nvidia gpu driver causing the issues in many games

Developer

Do you experience the same hiccups if you run the previous version? The game is pretty code-heavy, especially with 29 opponents and 15 traffic cars.

(1 edit)

no,not before nvidias gpu driver update.

Edit.

Reverted back to Novembers Driver,all good again

Developer

Oh really? Nice!

maybe you could add the ability to change the cars color

Developer

Press up and down in the car select screen. You can already change the color. 😉 At least in the downloadable version.

hello, the game is very nice. Can you put the score on the Arcade / OutRun version ?  😊

example:

Developer

I will eventually!

Are you going to add the bumps, puddles of water and the police?

laTEest testbuild in Rally-mode ,cops were only beginning to appear at the end (stage with all the trees) 

Developer

True. That's because of the way they get spawned. They get spawned with the idea of racing against 1 opponent. When the oppnent is in front, the police gets spawned in front of the opponent, so the police will see the leader first and start chasing the leader, not the player by default.

But with 29 opponents, they still get spawned i front of the leader. That's why you only started to see them when you were at the front.

I'm about to change that.

ah,okay....lol..i was getting used to be chased and getting bumped by the police 😅

Honestly with the different modes and such, and the quite polished experience i think you have actual managed to make something that reaches the quality of Slipstream, and that's a pretty high bar. You really should replace SEGA's assets and make this game your own and sell it. 

Developer

Thanks! That's awesome to hear.

Maybe one day I might ask someone to redraw everything and put some royalty-free music in it.

(+1)

Will this game add an online mode or LAN multiplayer in the future? I look forward to playing with my friends later.

Developer

I would like to, but I'm not sure if that's feasible. The game isn't made with multiplayer in mind.

Hello Sk1ds,

I’m Benjamin Shielden the original soundtrack composer and I’d love to be in touch with you for an idea I had about your outrun game. Is there a mince to have private messaging ? 
Best regards 
Benjamin

Developer

Hello Benjamin,

Thanks for reaching out! Feel free to contact me at yves_dorny@telenet.be. I'm curious to hear your idea!

Best regards,

Yves/Sk1ds

Deleted 1 year ago

Thank you for your reply, I hope this is feasible.

Hi mate, I love what you've done with this, it's just beautiful. Downloaded v 5.0 today. The recipe is amazing, youv'e basically perfected the game. Some thoughts I had when I was playing it was maybe can  you make the 911 playable, maybe can there be an option to change car colour, maybe can you add a two player head to head mode, and maybe add a "radar detector" for the police like in Test Drive

Developer

Thanks! I'm glad you like it!

- The 911 will be available in the future. 😉 It misses 2 sprites: the ones facing straight ahead. But I'm going to try to draw 1 of them myself.

- You can change the car color by pressing up and down in the car selection menu.

- I really would like to add a multiplayer mode, but it's going to be difficult. Not sure if it's going to be feasible. Maybe someday...!

- There is a radar detector in the upper right corner. 😉 It will start clicking when a police car is near you. The number in it is the amount of cops chasing you.

You've already added the music of 3 of my fav games...Outrun, Turbo Outrun and Super Hang-On....why not add more! More options...moAr bettAr!!! I think you should add music from:
After Burner
Space Harrier
Thunder Blade
Galaxy Force
Power Drift
GP Rider
Super Monaco GP (for short diddies)

Pretty much all the Super Scaler games....hell...even Daytona USA music would be fitting in this racer!!

(+1)

in latest update you can add all the music you want.

Here i added  music from Outrun 2 on the first race:

Developer

Haha, it's true! Like Pascal said: you can add your own music now. 😉 Just put it all in the custom folder and enjoy! I won't add it myself because otherwise the zip file gets too big.

I'm glad you like it!

(1 edit)

I heard Pascal using this song so I had to try it out ....its a perfect background song for the game!

yeah, it's from the movie "Scarface"

"Never Surrender" from movie "The Wraith" is also very cool for Racing:

yeah, i noticed there's a loading bar now for music files  at the start.

I tried the original 3 audiotracks from Outrun arcade 1986 ogg files and they also work😀👍

I like the uphill and downhill animations on the the OG turbo outrun

Developer

I will add the animation eventually.

Can we get a way to invert the Gas or Brake Axis?

some encoders send full trigger and then send negative trigger when the pedal is pressed

Developer

Sure!

Developer

I'm working on it. Do you need separate settings for throttle and brake? And do I understand this correctly:  trigger released = 1 and trigger pressed = -1?

can you add editor inside the game ? for make scenery on host and load inside the game and play ?

https://github.com/djyt/layout

it's a idea. :D

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