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A Knight at the Inn's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #94 | 4.305 | 4.305 |
| Audio | #134 | 3.733 | 3.733 |
| Overall | #225 | 3.608 | 3.608 |
| Enjoyment | #264 | 3.702 | 3.702 |
| Gameplay | #271 | 3.504 | 3.504 |
| Innovation | #554 | 3.229 | 3.229 |
| Theme | #644 | 3.176 | 3.176 |
Ranked from 131 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
a knight's heroic quest to save the village goes awry
What code and assets did you not make from scratch during the jam (if any)?
a few SFX from Kenney's set
How many people worked on the game?5
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Comments
What a twist ending. I'm sad now. Thanks for the game you did a great job on the graphics and story telling.
Lovely job
SO SMOOTH, darksouls but 2d?
Damn this game has great style! I liked the mechanic of chatting with the locals between rounds for your upgrades. Great work!
I LOVE how old school this game looks.
The animations look so smooth.
very much enjoyed.
I love the vibe! Smooth game play and the cut scene was great!
Awesome job! The cutscene is great, I really like the spooky vibes in the forest.
really nice game, visuals are awesome :)
Great job! I like the mechanics and the look :)
Very impressive and polished game! Loved the art and vibes too. Never felt so good killing grandpas.
Awesome game! Visuals, Audio, and gameplay was well made! Good Job! I did die though and it just blanked out on a gray screen. I feel like it was abrupt. Other than that good job on the game!
Nice visuals and sound design, the gameplay is fluid and inspires curiosity. Just missing some more lore to catch the theme.
Awesome graphics. I liked that you used the game to tell a mini-story. A GameOver menu would be cool, I had to refresh the page everytime I died. Also, it would have been nice if it was mentioned that you have to press the spacebar was to skip dialogues and go to the next "level". I liked that, as the game goes, we unlock new little mechanics to fight. It gives a sense of progression.
I played the whole game and was did not expect the plot twist (won't spoil it here tho lol), but overall great game, I like the pixel art style simple but fits the game itself and the audio is the one that fits the dark vibe of the game, good game
P.S. This is my clone account since my main account (used to submit the game) is restricted from commenting. You guys can check out my game here, thanks /jam/brackeys-13/rate/3349422
I love the art style and the game's story! The level design gradually teaches players how to play, and it’s done really well. An excellent game!
I was just gonna say "this would go so hard with a roll" and you gave me one. You don't see many games like this. The atmosphere is incredible. Only thing is that the gameplay is clunky, mostly from being unable to have very smooth actions since I'm locked into an animation when I do an action. Other than that, solid game.
A beautiful game! I loved the graphics, the animations were really nice! The game was really enjoyable, the only advice I'd have would be a way to interrupt the action (so if I'm attacking and dodge the attack is interrupted, but honestly that's just a minor detail. Good job!
I liked the game and the ambience was on point. Congrats to the sound designer and to the artists, this game' feekings are hard to describe, it somehow is cozy and stygian. I must say playing this on a laptop is painfully hard, because you can't move and atack at the same time, and sometimes you have to click some times before you attack. I would recommend an atacking key rather than having to click.
I was afraid of what I was doing as soon as I was hitting people that walked with a cane, the second time I came to the inn I had a bad feeling & it certainly didn't clear up at the end 😅
Loved the ambiance building
Small improvement I'd suggest is to not allow users to skip all dialog by holding space, but requiring to press space for each skip, I might've skipped a bit too much...