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A jam submission

PartomaniaView game page

An inventory manager - autobattler, where you have to swap your parts with your enemy's parts!
Submitted by Papus Games, IMixDev, ognomo — 6 minutes before the deadline
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Partomania's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#314.0294.029
Visuals#344.5294.529
Overall#473.8973.897
Audio#543.9413.941
Innovation#564.0004.000
Enjoyment#4353.5003.500
Theme#4663.3823.382

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The theme is explained in the plot (no spoilers!), and some of the game mechanics (parts can become rusty, completely changing your build, and enemy can explode, if you are not careful!)

What code and assets did you not make from scratch during the jam (if any)?
-

How many people worked on the game?
3

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted(+2)

Very cool game! It can be really hard but probably I’m just too greedy. :D

I played the tutorial twice because at first I did not get that the explosion of the enemy is scripted (and that it wasn’t my error).

Submitted(+2)

Very fun! The tutorial moves a bit too fast though, and it should pause the gameplay

Developer(+1)

Thanks! [=

Submitted(+1)

This game is awesome! I love the art style and gameplay.

Developer

Thanks [;

Submitted(+2)

Extremely impressive for a game jam! Honestly feels like it could actually be a game from like the PSP or something. Very interesting mechanics that definitely put pressure on the player with some interesting ideas.

I do think that being realtime, while very stressful in a kind of interesting way, makes it way too difficult to properly engage with the mechanics and part synergies though. Would be interesting to see a turn-based or similar version of this system.

Excellent work!

Developer(+1)

Thank you! [=

Submitted(+2)

Really cool game! Impressive work for just 1 week! I like the art style a lot it looks great. The gameplay is fun it's a cool idea and I like these kind of inventory management games. The auto battling is a lot of fun too, really cool mix of mechanics in the game. I think maybe some kind of indicator that the enemy is close to dying like a flashing health bar or something would help a bit cuz I kept killing myself due to not having a part in them when I killed them. I'd also like the enemy health bar to be above the enemy sprite, the boss enemies cover their health bar and it's hard to tell what their health is at. Great work on the game tho, I really enjoyed it!

Developer

Thank you for playing! It was very interesting to see your playing experience on stream! (By the way, there are 3 bosses, but you died on the second one, because of the Burn, which returns some of your attack damage to you). 

We are working on the full version of the game (Several characters, grids of different shapes, balancing the old parts and making new ones, fixing bugs, and some visual reminders for more intuitive gameplay!), so it’s good to take all of the feedback into account!

Submitted(+2)

I didn't really understand the explosions for a while, I kept dying not understanding why. Turns out I killed the enemy while I was trying to swap parts out, I guess I'm just too good at this game B). It would be nice to be able to swap parts of the same type in-place so I don't have to drop them and worry about losing my junk that would be helpful later.

Overall nicely polished!

Developer

Thank you! Yes, we’ve already been advised to do that. Even during the jam, we wanted to implement such a mechanic, but I think it would have taken a lot of time, and we didn’t have much of it.

Submitted (1 edit) (+2)

The intro gave me super strong Newgrounds vibes. In fact, the art style reminded me of earlier games by Edmund McMillen, specifically, Super Meat Boy.
It was very fun experimenting with parts, and doing some wacky stuff, like pulling the module that gives the enemy +ATK right before it attacks, and then placing it back in place. I got past, like, 3 bosses, and then the game got pretty hard. It's very easy to accidentally lose some scrap at the end of the battle and then on the next one you don't really have any junk to spare to plug in the holes in the enemy before it explodes. But that's probably just the skill issue.
I'm floored by how polished this looks, from intro cutscene, to screen transition effects, to animations in the main menu - everything looks and feels great!

Developer(+2)

Thank you very much! I’m really glad you enjoyed playing our game. After the final boss, there was supposed to be an ending sequence that would show this(but if I’m not mistaken, it doesn’t work in the final build):image.png

Submitted(+2)

This is really fun! I was a bit confused by the whole explosion mechanic for a little while, perhaps it could have been explained better but otherwise really cool

Developer

Thank you for the feedback! Yes, I think making the game more beginner-friendly would have been a good idea, but it’s too late now =]

Submitted(+1)

Very cool!  The game is very polished, the visuals are good and gameplay is fire! There are a lots of different parts too! 

Developer

Thank you very much! [=

Developer

Thank you for playing!

Submitted(+2)

Really cool, wish I made games as good as yours!

Developer

Thank you very much! [=

Developer

Thank you!

Viewing comments 30 to 21 of 30 · Next page · Last page