Very atmospheric, love the post-process effect and sound! I do think it took a little bit too long in the beginning for the game to get going, it was a little too repetitive with only the simple button presses.
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Grave Diving's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #267 | 3.526 | 3.526 |
| Innovation | #378 | 3.421 | 3.421 |
| Visuals | #398 | 3.754 | 3.754 |
| Theme | #452 | 3.404 | 3.404 |
| Overall | #491 | 3.342 | 3.342 |
| Enjoyment | #790 | 3.105 | 3.105 |
| Gameplay | #858 | 2.842 | 2.842 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game points to the fact, that you are going with professional cave diver, so nothing can go wrong.
What code and assets did you not make from scratch during the jam (if any)?
None
How many people worked on the game?2





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