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unnamed heist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #815 | 2.900 | 2.900 |
| Enjoyment | #864 | 3.000 | 3.000 |
| Theme | #881 | 2.900 | 2.900 |
| Audio | #900 | 2.800 | 2.800 |
| Overall | #1056 | 2.756 | 2.756 |
| Innovation | #1063 | 2.633 | 2.633 |
| Visuals | #1441 | 2.300 | 2.300 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
I feel like a heist or any other sort of criminal activity is something that has to be planned extensively beforehand, so it is essential that nothing goes wrong, as there is a lot to lose. However, it also has a double meaning in the context of this game, as at the end, your heist fails regardless of what you do, putting a darker twist on the theme.
What code and assets did you not make from scratch during the jam (if any)?
All sounds and sound effects were taken from royalty-free sound libraries.
How many people worked on the game?1
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Comments
Cool game! Simple but works well. I do feel like the collisions were a little bit unforgiving-maybe shrink the enemy hitboxes a bit, to make the game a little bit more forgiving. Also I'm curious, how was this game made? It looks like Scratch to me but i didn't know it was possible to bring a scratch game to itch, so I'm wondering
i used turbowarp to make it, which is basically a faster version of scratch and it allows you to port your projects to html or exe. thank for the feedback!
Oh okay, but it's still Scratch blocks then, right?
yes
Great idea, the gameplay was quite hard but still enjoyable. Well done!
Damn, that was hard ahahah Cool idea but maybe a bit frustrating in terms of pacing, dialog time ect,
but really cool otherwise than that !
please rate my game too!