I'm always amazed by the the extent of your skills Ithiro. What you were able to make with just a couple days of deving is amazing haha. IF you want to expand the game more:
The air attacks are terrible to connect. Please make them so that they try to hit downwards, and in a forward angle, so that they are usable
I don't know if I should git gud or waht, but the 360 command for the special felt inconsistent. Some times I could do it, and other times It would not go out.
Lowkey want to see this as a fully fledged game with more characters and stages. Maybe when we get monters in DS2, you can add them as playable characters
definitely NOT what i was expecting from the screenshots lmao. I couldn't figure out all the controls, but honestly I didn't really need to because I could just spam H and win that way. The CPU enemies also hurt themselves a lot by accidentally falling off the edge of the map. A bit slow and floaty, but still pretty fun.
Kinda fun, music from Virtua Fighter amplifies the effect as the fighting is much more sluggish than other 3D fighters today. Enemy whiff isn't enouth to execute counter as you can't approach your enemy fast enough. Backhand slap was my go-to move, it was fast and I could slap enemy creating combos. Weird control scheme wasn't easing it up, there's a reason Tekken or Soul Calibur have one button to execute jump and depth walking. Still I enjoyed it! Add some combos with button combinations and some special moves and then you'll have a solid base for a 3D fighter.
Damn, I was sure it's from VF, I played EX plus years ago though, it's much faster than early 3D games but it's still 2D fighter at heart. So you wanna project hop into 3D fighter for real? I'm looking forward to it, it's my go-to for a quick dopamine dose.
i was certainly not expecting this the enemy hitpoints can go into the negatives, which i imagine could cause issues? i have no idea wether this is a serious project you plan to continue, and if it's not, you put a disgusting amount of effort into it lol
I'm not sure how much of a shitpost this was, but I had fun. Did seem too easy to stunlock the enemy by mashing light/medium attack until they fall off the ledge.
Comments
I'm always amazed by the the extent of your skills Ithiro. What you were able to make with just a couple days of deving is amazing haha. IF you want to expand the game more:
Lowkey want to see this as a fully fledged game with more characters and stages. Maybe when we get monters in DS2, you can add them as playable characters
definitely NOT what i was expecting from the screenshots lmao. I couldn't figure out all the controls, but honestly I didn't really need to because I could just spam H and win that way. The CPU enemies also hurt themselves a lot by accidentally falling off the edge of the map. A bit slow and floaty, but still pretty fun.
Thanks for playing! I'll consider nerfing light punch and buffing enemy AI next time.
I downloaded wrong game?
Kinda fun, music from Virtua Fighter amplifies the effect as the fighting is much more sluggish than other 3D fighters today. Enemy whiff isn't enouth to execute counter as you can't approach your enemy fast enough. Backhand slap was my go-to move, it was fast and I could slap enemy creating combos. Weird control scheme wasn't easing it up, there's a reason Tekken or Soul Calibur have one button to execute jump and depth walking. Still I enjoyed it! Add some combos with button combinations and some special moves and then you'll have a solid base for a 3D fighter.
Thanks for playing! I'll consider your feedback.
The music is from Street Fighter EX plus on the PS1, also a clunky fighter!
Damn, I was sure it's from VF, I played EX plus years ago though, it's much faster than early 3D games but it's still 2D fighter at heart. So you wanna project hop into 3D fighter for real? I'm looking forward to it, it's my go-to for a quick dopamine dose.
i was certainly not expecting this
the enemy hitpoints can go into the negatives, which i imagine could cause issues?
i have no idea wether this is a serious project you plan to continue, and if it's not, you put a disgusting amount of effort into it lol
It's a Schrödinger's project. Serious if people like it.
The negative numbers are fine and intended, so no issues there.
Thanks for playing!
I'm not sure how much of a shitpost this was, but I had fun. Did seem too easy to stunlock the enemy by mashing light/medium attack until they fall off the ledge.
Thanks! I could make the CPU have a higher chance of blocking, which would minimize the issue.