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A jam submission

flawedTacticsView game page

Online PvP autobattler where the prices of minions change based on demand from other players
Submitted by flawedGames (@flawedgamedev) — 2 minutes, 33 seconds before the deadline
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flawedTactics's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#602.1213.000
Innovation#631.8862.667
Audio#641.6502.333
Overall#701.7682.500
Polish#701.6502.333
Progress#711.8862.667
Fun#741.4142.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

pre-jam devlog (optional)
An online async PvP autobattler where there is no meta - the market balances the cost of minions based on what everyone playing is buying!

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Comments

Submitted

Fun enjoyable game. Could you rate and comment on my game The C0RE

(+1)

Cool game! Played up to the platinum level. The basic mechanic is easy to understand and the UI is intuitive. What I not really get is how the PvP should work.

I encountered two bugs:

  • In the screen where the minions can be selected one "card" was stuck on the mouse ... nothing worked anymore ... I had to kill the game.
  • A few times there were rounds without any enemies. This happened only in rounds 9 & 10.
Developer

thanks! I appreciate the feedback and the time you spent playing the game. 

The PvP is async which means that when you submit a team on round 5, your team is stored in a database and other players will face your team during their round 5. So, all the teams you’re facing were created by other players, but those players are no longer controlling the team (and may not even be online). 

The reason some teams were empty in the later rounds is because not enough teams have survived until that round and been saved to the database. This is a temporary issue that you’re helping to solve - your team on this rounds has now been stored and others will potentially encounter yours instead of an empty team. 

I’ll take a look at the card getting stuck bug - really appreciate the report!