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Left In Space's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sonido / Sound | #10 | 2.635 | 2.778 |
| Gráficos / Graphics | #13 | 2.846 | 3.000 |
| Tema / Theme | #13 | 3.268 | 3.444 |
| Jugabilidad / Gameplay | #13 | 2.635 | 2.778 |
| Overall | #13 | 2.846 | 3.000 |
| Creatividad / Creativity | #15 | 2.846 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
¿Cómo utilizaste el tema? / How did you use the theme?
The game is based in space
¿Cómo utilizaste el subtema? / How did you use the subtheme?
The end is not the end
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Comments
The background and the obstacles on the screen were looking very similar making it hard to notice what would hurt me. Other than that I found the shooting quite tedious since when you press a movement button the ship drifts a bit and the fire rate is quite low. But I like where the game is going. Loved it!
Thanks! Yeah during testing the asteroids seemed to stand out better than they did. The drift was intentional as you are in space and buying the Cannon upgrade slightly increases your firerate, I had the increase small because I didn't want it to be too strong but it seems it isnt strong enough lol
It was fun to play, although it was hard to tell what was on the screen at times, especially at the beginning. Cool artstyle. I hope you can implement what you said you were missing when the game jam is over.
Very cool style! I enjoyed the vibe of your game, however the screen was a bit noisy and hard to distinguish what would and would not damage me at a glance. I really liked the starting animation screen!