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A jam submission

Mana TowerView game page

Defend Your Tower, Kill Enemies, Upgrade Your Abilities.
Submitted by JD Nayak — 1 hour, 37 minutes before the deadline
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Mana Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#193.3003.300
Controls#203.0003.000
Presentation#243.0003.000
Overall#253.1003.100
Use of prerequisite#253.7003.700
Enjoyment#262.8002.800
Use of theme#362.8002.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Super cool! Maybe need some balance but that is a job that takes quite a while. Pretty well exeuted!

Developer

Thank you

Submitted

Mana is very limited and aren't enough to kill the enemies. Should make that you can replenish your mana by spam clicking the tower or something. But still it's a great game, looking forward to it :)

Developer (1 edit)

Thanks for the suggestion 👍

That's the tricky part though. We can't always upgrade the spells as soon as we get mana. We have to manage them to kill enemies as well. 

Submitted

I really thought the game was put together pretty well mechanically, visually, and by way of the atmosphere. I really thought the numbers should have been balanced a bit better. And one good way would be have more constant action by making the weaker enemies worth less mana AND worth less gain. Just increase them overall, and make them easier to deal with, but also not worth as much reward. From there, just balancing, 10 mana per shot, and some monsters take 10 shots, so that’s really tough to manage.

Developer(+1)

Thanks for playing. It took me almost the entire jam to just make the gameplay. So the playtesting and balancing stuff, UI, menu scenes, SFX etc.. All of them was done in like last 2 hours of the jam. That's why they look so horrible 😅

Submitted

Nice game! I like how you have to carefully manage your mana to upgrade spells while making sure you still have enough to kill enemies

Developer

Thank you.

Submitted

The artwork turned out beautifully, and the idea of both spells and enemies affecting one or the other is great for keeping things from feeling monotonous. Great game, and best of luck!

Developer(+1)

Thank you.

Submitted

I think its a good game but unfortunately it does not played in my computer, just stuck at showing the logo screen, I mean a tomb.

Developer(+1)

You need to be in full screen mode to play the game.

Submitted

cool game, it would be cool if mana orbs spawned on the map and you had to hover over them with the mouse to collect, since this auto system is a bit unpredictable

Developer

Thank you very much for playing the game.
I was thinking of making them collectable manually, but when the waves reaches beyond 10, its hard to focus on collecting orbs and killing enemies at the same time

Submitted

I had a lot of fun playing, but I couldn't make it past wave 7 both times I played 😭

Your interpretation of prerequisite was cool with the two elements. Super fun, nice job!

Developer

Thank you. I thought the game was a little bit difficult around round 6-7. After that the next difficulty curve is at round 12-13. I never made past that round my self.