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Lispy Rogue 2's itch.io pageSuccessful or Incomplete?
Incomplete
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
No
Roguelike Elements
auto-generated dungeon
Screenshots
Yes
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Comments
This demo has evolved into ongoing project, Imcaving.
AppImage! Nice! Unfortunately, I was killed by demons that I could not hit back.
I had a funny interaction in which a demon decided to run through two other rooms and around a long hallway to hit me from the right side, when he could have approached me from the left by just a few steps.
looks great, I hope you keep it up.
I’ve been polishing the movement and collision detection issues for this game quite a lot, but apparently there’s still at least one bug — the target position for mobs to reach the player should be calculated with regard to the full path length, and not the Euclidean distance like it is now.
Thank you for your feedback!