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A jam submission

The Wizard's RageView game page

Submitted by PJ DEV — 11 hours, 32 minutes before the deadline
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The Wizard's Rage's itch.io page

Results

CriteriaRankScore*Raw Score
Use of theme#472.3132.833
Enjoyment#531.4971.833
Overall#531.5881.944
Presentation#541.6332.000
Use of prerequisite#541.4971.833
Concept#541.6332.000
Controls#550.9531.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Bruh

Submitted(+1)

Loved the sound and visual direction. game was just straight up broken, then suddenly after a few minutes it started working. Fortunately I have this on a video, so be prepared for that feedback

Developer(+1)

Looking forward to that, bittyBIGstudio. Thanks so much for the feedback :)

Submitted(+1)

I somehow bugged the game—now I have no sound, and the movement is kinda glitchy on my side. But I like the concept and the way you move around! Maybe you could use the right mouse button to shoot?

Developer(+1)

That sounds cool! I tried using the RMB for movement and LMB to move, it's so difficult and most of us are not used to clicking like that. But now that you made mention of swapping, it sounds like a great idea! Thanks so much for the feedback, Queue Captives :)

Submitted(+1)

Nice concept! I coincide with the idea of splitting the movement with the projectiles, other than that very nice game!

Submitted (2 edits) (+1)

you should've made it so you would start moving as soon as you click and then stop to shoot when you detect another input. that way the movement would be way more responsive. also the sfx is too harsh imo.

Developer

Thanks a lot for the feedback, numblur. The movement logic you advice sounds good... I should definitely try to implement it... However, all changes to the game can't be uploaded until the game jam is over. Thanks once again for the feedback :)

Submitted(+1)

i looove the concept and idea, w game! maybe check out mine?

Developer

Sure, Tuvu. Thanks for the feedback

Submitted(+1)

Good Concept, although I wouldn't add projectiles with basically no way to dodge them. I would also split the move and attack to different buttons as it often shoots when I want to move quickly

Developer(+1)

The projectiles was added to make it more challenging and dodging them does no good... I think adding a way to dodge them to the mechanic even if it's a small chance of dodging sounds great. Also, I tried splitting the move and attack to different button but it doesn't seem intuitive and provide smooth control (most importantly if we're not used to RMB). Adding this option sounds great. 

Thanks so much for the essential feedback, Dev Cabbage :)

Submitted(+1)

Nice game! The control is a bit hard to use.