Bruh
Submitted
Word Wizard Micro Jam 035: Wizard| Criteria | Rank | Score* | Raw Score |
| Use of theme | #47 | 2.313 | 2.833 |
| Enjoyment | #53 | 1.497 | 1.833 |
| Overall | #53 | 1.588 | 1.944 |
| Presentation | #54 | 1.633 | 2.000 |
| Use of prerequisite | #54 | 1.497 | 1.833 |
| Concept | #54 | 1.633 | 2.000 |
| Controls | #55 | 0.953 | 1.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I somehow bugged the game—now I have no sound, and the movement is kinda glitchy on my side. But I like the concept and the way you move around! Maybe you could use the right mouse button to shoot?
Nice concept! I coincide with the idea of splitting the movement with the projectiles, other than that very nice game!
you should've made it so you would start moving as soon as you click and then stop to shoot when you detect another input. that way the movement would be way more responsive. also the sfx is too harsh imo.
Good Concept, although I wouldn't add projectiles with basically no way to dodge them. I would also split the move and attack to different buttons as it often shoots when I want to move quickly
The projectiles was added to make it more challenging and dodging them does no good... I think adding a way to dodge them to the mechanic even if it's a small chance of dodging sounds great. Also, I tried splitting the move and attack to different button but it doesn't seem intuitive and provide smooth control (most importantly if we're not used to RMB). Adding this option sounds great.
Thanks so much for the essential feedback, Dev Cabbage :)
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