Play game
Roguemin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #7 | 4.500 | 4.500 |
| Overall | #31 | 3.667 | 3.667 |
| Fun | #50 | 3.500 | 3.500 |
| Polish | #68 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Incomplete
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
No
Roguelike Elements
Turn-based, tile-based gameplay with procedurally generated worlds, and would've included a permadeath gameloop had I had more time to complete it.
Screenshots
Yes
Leave a comment
Log in with itch.io to leave a comment.






Comments
Very cool idea. Fun to watch the swarm of pikmin following you. I've never played pikmin so it was hard for me to figure out what the different colors did.
Thanks! The only main available ability in the current build is the ability to throw yellow pikmin on to high ledges (the void) to retrieve out of reach items. Sadly I wasn’t able to fully flesh out the other features by the end of the 7th day (water tiles for blue pikmin and fire geyser tiles for red pikmin).