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MGGJ11 Project's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Magical Girl Concept | #34 | 0.548 | 1.000 |
| Audio | #34 | 0.548 | 1.000 |
| Gameplay Polish | #34 | 0.548 | 1.000 |
| Theme Interpretation | #34 | 0.548 | 1.000 |
| Aesthetics | #34 | 0.548 | 1.000 |
| Engagement/Fun | #34 | 0.548 | 1.000 |
| Originality/Creativity | #34 | 0.548 | 1.000 |
| Overall | #34 | 0.548 | 1.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
(one of the main characters belongs to a team of magical girls who fight against monsters, they have magical animal companions and use trinkets to transform)
Which theme(s) do you pick?
(mainly beloved princess and push up, with references to the rest of the themes)
How does your game fit those theme(s)?
(there's currently no content, but... a lot of important characters happen to be considered princesses, and the plot of the game is supposed to involve something like escaping from the underworld, the rest of the themes are referenced as minor elements later)
If you follow any of the optional challenges, elaborate as you like.
(i probably would have a tsundere somewhere in there but yknow)
Were the assets for your game made during the jam? Elaborate as you see fit.
(pre-existing free bgm material will be used, all other assets are made by me after the jam started. also totally not counting any sneaky post-jam updates)
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Comments
The cover art is quite promising. Sadly no game.
Vaporware @~@
Cute cover! :3
hi this is nothing be aware that there was no playable build submitted before the mggj11 deadline so there is nothing to rate fairly
i couldnt really make the game in time so you can just ignore this one for the jam
unless if you want to check for post-jam updates/mgf continue-it jam 3 cause its going there later