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A jam submission

ColorMeshView game page

Submitted by gnijezdo โ€” 51 minutes, 52 seconds before the deadline
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ColorMesh's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#203.1183.118
Fun#253.0003.000
Theme#303.0593.059
Gameplay#302.8242.824
Overall#332.8532.853
Audio#392.4122.412
Visuals#562.7062.706

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What inspired your game?
celeste and similar platformers

How did you incorporate the 'girly' theme into your game?
Story of the game is about 2 girls coloring stuff

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Comments

Submitted

I loved the main mechanic! Unfortunately I got hardstuck around the 4th stage but I loved the challenge, I think the movement could be just a bit cleaner with the inertia. Would love to see something like this expanded into a full game with areas and such! Also Celeste inspiration very noticeable haha
Will be returning to this one in my free time!

Submitted

Awesome way to implement the opposites attract theme! The last two puzzles were pretty challenging, I was not surprised my deaths were 100+ when I finished (also the death count was a nice touch). Great work!

Submitted

one of the more challenging games in the jam! I had a blast playing the levels

Submitted

The game is very difficult, and that's a great thing! I really liked how the game mechanics work. Congratulations on the project! I still have a lot to learn from you about making a good platformer.

Submitted

Fun little game ! I really love the concept that is, for me, quite unique ๐Ÿ’–
We had some troubles with the inertia mechanic. We got stuck at a certain point because of it (the level with a lot of spikes and the cube in "equilibrium" between two dark spots)
Well done โœจ๐Ÿง™โ€โ™€๏ธ!

Submitted

This is cool I like the moving stuff with paint thing it feels very magical! Following the whitch is  very intruiging. Sadly I suck at plattform games so I didnt get very far. I got crushed so many times hahah. Thats on me though. 

Submitted

I'm a big fan of the pixel art! The hair trailing behind the main character is well done too -- what should I do after learning how to through, on the very second screen? Haha, I clearly didn't make it very far. I was able to "fix" the dark paint that the witch left behind, but after that, I just started painting random surfaces. The jump feels smooth and satisfying, looking forward to more of the game!

Developer

Thanks! My take on opposite attracts was that the black and pink attract each other, so painting the left side of the block pulls the block towards the black paint. Yeah, It's kind of a weird concept. I should probably add an explanation in the description since it will most likely be confusing for other people as well.

Submitted

Unfortunately I also got stuck on the second puzzle, but being able to paint things was fun xD This is probably because I was doing the puzzle wrong, but I found it a little tedious to go back to the flower after every shot, perhaps moving it closer or giving a second shot per flower could help :D

Submitted

Oh wow, that is a complete game changer. That's a very neat mechanic, and you've got many simple components that together make a challenging game -- I would've been missing out on a lot without that critical detail. Now I understand why the first person below said it reminded them of Celeste!

I wanted to come back and say I finished all the levels but there is no way I'm passing this one. I saw those spikes on the right, haha!

Submitted

This game gave me Celeste vibes. Challenging, cute, I love it. So unique. You definitely should expand this game.

Developer

Aww thank you!