Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

TARTARUSView game page

Pocket Sand Zaibatsu 7DRL 2025
Submitted by grammarxcore, Probably Human., Xeronax — 9 hours, 33 minutes before the deadline
Add to collection

Play game

TARTARUS's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#383.6673.667
Overall#593.3333.333
Innovation#603.3333.333
Polish#683.0003.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike?

Yes

Turn-based

No

Meta-Progression

No

Roguelike Elements
Procgen enemies, BSP dungeon, RPG progression

Screenshots

Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I love fps roguelikes, the controller felt great! I'm not sure why sprinting while not in combat doesn't regen mana I thought it was a bug at first and quit the game. Love the environment, those pyramid like walls works very well. Ngl, the gameplay itself becomes repetitive very quickly, but neat take overall! Loved the hand also! Well done

Developer

Hey thanks for playing! Yeah the sprint thing was a last minute implementation that we didn't really have time to test. Wanted to be that standing still regens mana quick, moving does a little slower, and sprinting doesn't at all; but looking at it, it should have allowed for mana regen. And glad you loved the hand, its mine! Thanks for your input!

Submitted(+1)

A great take on an fps roguelike, and i love the hand animations and sprites

Developer (1 edit)

Thanks! Those are my fat mitts you're seein'! Thanks for checking it out!

Submitted(+1)

I really like the look and feel of the FPS wizardry! Once I had my bearings it was fun to walk around and blast things. I had a pretty severe performance drop on the second level that made it impossible to proceed, though. Great job overall! 

Developer(+1)

Hey thank you! Yeah we ran into a bunch of issues dealing with Godot and GitHub UIDs, which took a day or so of work from us, (Along with some other technical issues) so we didn't have much time to optimize for a stand alone build. I found that the performance drop on level 2 dissipates if you can manage to move forward a bit. We should have made loading screens, but just didn't have the time. We appreciate the feedback and thanks for playing!