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A jam submission

Break the Targets!View game page

Open World Precision Platformer
Submitted by Tangenten (@_Tangenten_) — 2 days, 23 hours before the deadline
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Break the Targets!'s itch.io page

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Comments

Submitted(+1)

Bretty good, here's a video!:

(1 edit) (+1)

On Windows I noticed that If you have another application open when the game boots up it's possible for it to trap your mouse into the bounds of the game window. The only way I was able to escape was with Windows + Tab. If you want to reproduce this, have a browser open, double click to start the game and then quickly move your mouse to the center of the screen before it boots up.

Pixel art looks great. The game's pretty damn dark though I would personally up the brightness a little or even add it as an additional graphics settings. 

I like the ambient sfx, a nice calm backing track would suit this game really well.

I can't tell if the pause menu is suppose to look like picrel or if it's some sort of graphical bug.


Gonna echo what others say about the controls, I found bouncing off targets too difficult and require too much precision. Inverting the controls made it a lot more bearable but it's still pretty tough to chain targets. I wonder if having the player slightly gravitate to follow-up targets would make the experience more friendly.  Also it would be cool if you could control the strength of a target bounce based on how far the mouse is from the player within the circle.

I'm personally not a fan of the wall jump implementation. With your control scheme, I think it would feel a lot better if all you had to do was press the jump button to jump off a wall instead of jump + some direction. I think an implementation like Celeste's could work really well here.

A more linear level format, at least for the tutorial, could make getting used to the controls a lot more digestible.

Anyways what you have so far is pretty good.  With a bit more fleshing out I can see myself enjoying this a lot. Keep it up.

Developer

Thanks for checking it out, and for the detailed feedback!

The game is supposed to grab the mouse when the window is focused. but you should be able to free the mouse by pressing escape or alt-tabbing. if it doesnt work like that then theres a bug. what version of windows are you on?

Controlling the strength for bouncing is a neat idea. but would probably not work well on a controller as with a mouse, probably no issues with having it as a feature and leaving it up to the player to utilize. i think im gonna slow the the movement speed and scale down the gravity a tiny bit to make bouncing a bit easier. also experiment with visualizing bounce trajectories. having more tutorial levels might solve this issue.

i've heard similar complaint with the wall jump. the issue i wanted to bypass was accidental wall jumps. if you wanna double jump up a right wall, holding right/up and press jump the player probably didnt want to wall jump to the left but thats what would happen. holding left and pressing jump i feel makes accidental wall jumps impossible. its easy enough to add an option for though

The pause menu is a bug, but it looked cool so i kept it. will fix at some point ;P

Really cool graphics / aesthetics  and audio. But I got stuck almost immediately (just after the pandas and deer). Couldn't figure out how to get up the pit like area.  Was sad because I wanted to see more of the game.

Submitted(+1)

Works well and looks nice.

It lacks a bit of visual clarity but it's fine except for some confusing tiles that i.e. look like one sided platform but actually doesn't have collisions at all.

The platforming is good but needs more time for me to get used to. Jumping straight into timed platforming is an instant progression wall. It would be better to simply be able to fuck around with all the new mechanics in a more relaxed setting rather than putting a confusing sequence of platforming right after introducing sliding and platforms. My WSAD hand isn't good enough for platforming this precise and arrow controls aren't comfortable with mouse either so I would need way more time to get good at this game. I would prefer showing cursor XY cursor position during the target jumps as it's less confusing and allows for faster and intuitive angle adjustment. Arrow up doesn't open chests, only W does.

The game is way too quiet, at first I thought it lacks most sound effects until I boosted the system volume x3.

The secrets are really neatly hidden, especially the water one.

I crashed while playing:

-----------------------------------------------------------------------------
Date : 03/08/2025 14:46:21
System.IndexOutOfRangeException
Message : Index was outside the bounds of the array.
StackTrace :    at TangEngine.AudioClip.AudioUpdate(AudioStore buffer)
   at TangEngine.AudioCallback.ProcessAudio(AudioStore buffer)
   at TangEngine.AudioE.BufferCallback(AudioStore buffer)
   at TangEngine.AudioE.Callback(Void* stream, UInt32 framesCount)

But don't tell gedg you don't have a linux build.

Developer

this is great, thanks for the detailed feedback! 

It doesn't work for me sadly. Tried both version, loading the debug version gives me this error while the fans of my pc go mad and the computer becomes unresponsive. Hopefully it helps.


Developer(+1)

damn, sorry to hear that. what gpu do you have?

(1 edit)

I have two since I'm on a laptop, Intel(R) UHD Graphics and NVIDIA GeForce RTX 2070. It should automatically pick the nvidia one though.

Submitted(+1)

New archive works fine.
Visuals look amazing. Love the rain world/animal well vibe.
Like other people said in prior DDs, aiming when hitting targets is confusing, having an option to re-invert the aim (arrow) would be nice.

Developer

thanks for checking it out, glad it finally seems to run for people. you are spot on with the rain world/animal well comparison ;D  i added a mouse invert in the options (escape key). maybe it should be the default if its what people expect. might still be weird as the "field" reaches in the opposite direction to give you a bit more reach. maybe ill remove that

Developer

alright so people have hade some issues getting the game to run, updated the zip files let me know if it manages to run now.

Submitted

Can't work on linux with Wine GE, pls linux build

Developer

probably not gonna do a linux build, i changed from aot to jit compilation, and removed embedded resources, but i doubt that changes anything? feel free to try again.