I liked this a lot! The low-poly artwork is fun, and the character controls quite nicely. I would love to see this implemented into a full game, with fully fleshed-out environments and mechanics.
Play game
Bounding Bloom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality/Creativity | #4 | 4.000 | 4.000 |
| Theme Interpretation | #4 | 3.900 | 3.900 |
| Engagement/Fun | #7 | 3.500 | 3.500 |
| Gameplay Polish | #11 | 3.100 | 3.100 |
| Overall | #13 | 3.243 | 3.243 |
| Magical Girl Concept | #14 | 3.200 | 3.200 |
| Aesthetics | #21 | 2.900 | 2.900 |
| Audio | #25 | 2.100 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
The character you play as is a girl with the magical powers to make plants grow (instantly!) and to spin/fly through the air.
Which theme(s) do you pick?
5. 籠原, but a different bad translation.
How does your game fit those theme(s)?
籠 translates to "Cage" and 原 translates to "Meadow", so the game is in a meadow of cages.
If you follow any of the optional challenges, elaborate as you like.
N/A
Were the assets for your game made during the jam? Elaborate as you see fit.
Yes, all assets were made during the jam.



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