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A jam submission

PropagandaView game page

Influence citizens to donate for the protection of the city. Chill turn-based strategy.
Submitted by kirdaybov — 16 hours, 52 minutes before the deadline
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Propaganda's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#33.8423.842
Audio#63.8953.895
Overall#73.7283.728
Fun Factor#123.4213.421
Visuals#154.0004.000
Theme Implementation#153.9473.947
Special Object Implementation#403.2633.263

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
Player deploys ads to influence citizens to donate. After last turn the influence defines how many turrets the city can afford to build.

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Comments

Submitted(+1)

And the development time is two days? For real? You are too effective

Developer(+1)

Thanks! I was surprised by the velocity :) My goal was honestly to just implement "something turn based with selectable units and movement points" but then I got into the flow. I made a postmortem about what time I spent where here if you're curious. I kinda knew my tools so it helped.

Submitted(+1)

It was difficult to understand how to play, but after a while everything became clear, interesting game!

Submitted(+1)

This game looks and sounds awesome! Its also very different from the other games I have played in this jam. well done!

Submitted(+1)

Feels very polished aside from the dudes sometimes teleporting somewhere random. Short and cool!

Developer

I'll try to fix the teleportation in the coming days :)

Submitted(+1)

Good job! Really nice gameplay, easy to understand and I loved the music! Nice theme and special object implementation as well!

Developer

Thank you for the kind words! I'm glad that the music resonated :) It was a quick improvisation but it turned out alright :)

Submitted(+1)

pretty fun and well polished game

Submitted(+1)

I liked! Interesting interpretation of the theme, good visuals and pleasant sound.

Submitted(+1)

Top notch theme and special object implementation. Also well designed overall -> the animation of building the turrets, the movement points being green or red depending on movement points. Maybe I missed it, but perhaps the ad range visual would be nice (to decide on which one to place) and one of my officers disappeared mid game. But those are really minor and still an amazing job for such short time.

Developer (1 edit)

Thanks! It was on my todo list to preview ad radius when you mouse over but didn't get to it. Thank you for the kind words ^___^

Submitted(+1)

Great Idea! I love this game!

Submitted

I absolutely love the music and sound design. *Notes taken*

Developer

Thank you so much! Loved your game, btw!

Submitted(+1)

Very cool idea!

(+1)

Cool game! I love the idea behind it :D

Developer

Thanks :)

Submitted

I really like the art and music

Developer

Thanks! It was a busy Saturday :D

Submitted

good idea maybe confusing at start (like my game;( )but really great idea and work

Developer

Thanks! Yeah, I really wanted to go for a TBS genre but didn't really think through the learning curve :D