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Quantum Rogue's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #47 | 3.500 | 3.500 |
| Overall | #91 | 2.667 | 2.667 |
| Polish | #99 | 2.500 | 2.500 |
| Fun | #127 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
No
Roguelike Elements
Perma-death, character-oriented
Screenshots
Yes
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Comments
Missed opportunity to call it "Quantum Tunnels" ;)
I tried to play it a few times but kept running into an issue where I had a single knight left at 100% but was unable to move, and the skeletons were all at 50% but they had split into more than 2 copies (all at 50%).
Also I found that the map was too zoomed in to really plan anything and I had to keep panning around to see all my knights, and movement animations were a bit slow. I think this concept has potential but the execution could do with some polish.
you may be able to avoid the bug by fighting away from the corridors but yeah, the game is unpolished. Thanks for giving it a few tries
Whoof! Very heady concept, but very in the spirit of roguelikes. It needs a little TLC with the UI, but I can see a fun, heavily chance-based, bite-sized arcade game from this.