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Smothered by Swindles's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #10 | 4.091 | 4.091 |
| Audio | #13 | 3.545 | 3.545 |
| Special Object Implementation | #15 | 3.818 | 3.818 |
| Overall | #24 | 3.424 | 3.424 |
| Fun Factor | #27 | 3.091 | 3.091 |
| Visuals | #40 | 3.273 | 3.273 |
| Gameplay | #48 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
In my game, the player uses a turret to shoot down ads. Besides being designed to look annoying, the ads do annoying things like playing kitschy sound effects and teleporting to a new location when receiving damage.
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Comments
I like how you have to aim for the [x] on each of the ads. It would be cool to implement some kind of win or fail state, maybe a score to know how many ads you've destroyed and when the game ends.
The style is good and I also liked the detail that you need to aim at the cross to close the ad.
i love windows xp vibe
The best sound design =D
Another Godot game! The explosion sound reminds me of the classic C&C games
I really like the art! Id maybe add some sort of healthbar to the ads so you can tell you're doing something to em, Great job though!