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Ruins & Rangers 7DRL's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #7 | 4.500 | 4.500 |
| Overall | #49 | 3.500 | 3.500 |
| Fun | #67 | 3.000 | 3.000 |
| Polish | #68 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
No
Roguelike Elements
procedural maps; it has 6-7 high value factors from the Berlin interpretation
Screenshots
Yes
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Comments
Neat and interesting approach! With a deeper , more tactical combat system this could really shine.
Any ideas?
Obviously I was thinking of enemy movement and ranged combat. But trying to think of more ways to add tactics.
My go-to is often forced movement: pushing or pulling enemies or objects around. Maybe combined with traps or area-of-effect stuff.
Alternatively, you could bump into an enemy and then go to a jrpg/Pokemon-style combat screen.
Super cool approach!