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A jam submission

The Last of Us (LITE)View game page

This is what happens when you don't buy premium.
Submitted by kung-fu-marr, RandomEntity — 1 hour, 40 minutes before the deadline
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The Last of Us (LITE)'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#53.8953.895
Audio#83.7893.789
Gameplay#113.5263.526
Overall#263.3953.395
Visuals#283.5263.526
Theme Implementation#313.7373.737
Special Object Implementation#831.8951.895

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
It has annoying ads in it that interrupt gameplay, and it takes place in/on a castle, which has turrets.

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Comments

Developer

By the way this game was actually made for another theme (THE LAST ONE)

Thats why its called THE LAST OF US 

Submitted(+2)

That was really funny and I loved the story - great job!

Developer

Thank you for playing, I'm glad you enjoyed!

Congrats on 1st place!

Submitted(+2)

The ads were sufficiently annoying and the gameplay was fun. I liked that it had a story. 

Developer

Thanks for playing!

I'm glad you enjoyed it

Submitted(+2)

It seems to me that it would be very nice to add the ability to at least somehow attack opponents. And make different music before and after “I hope everyone's okay,” because the music makes it clear that “Nobody's okay.” But as for the advertising here, it is really very annoying.

Developer

Thanks for playing!

Definitely if I had more time to develop the game I would put more into the sound design. You're absolutely right about having a tonal shift when he sees the corpse pile


Regarding attacking, you can kill the red beans with the Z and X keys

Red beans have 5 hp each

Submitted(+2)

So cozy experience!

Developer

Thank you for playing!

I'm glad you found it cozy

Submitted(+1)

That was an INCREDIBLY immersive experience! ╰(*°▽°*)╯ Loved the soundtrack along with the game play and visuals! I just wished the game was longer, but of course, that's not possible with only 3 days of development >﹏<

Developer

Thank you so much! 

I'm glad you enjoyed it!

Developer

Full game soon

Submitted(+1)

The story was fun, and the ads were DEFINITELY annoying. The way you set up the controls forces you to use two hands so you have to take the time to click the ad. It could've been more annoying if the window changed locations lol.

I'm not sure about the turrets, but either there's a way to interpret that I don't understand or I missed it.

But overall, cute game. Good job!

Developer

Thanks for playing!

Castles have turrets and the game takes place in/on a castle,

but yeah the turrets aren't a big part of the game outside of the general theme.

Submitted(+2)

So when do we get full release? : )

Developer

There isnt a confirmed date yet but we are gonna work on it so MAYBE IN THE COMING WEEKS OR MONTHS

Developer(+1)

I'll call Beanito and see if he's up for a sequel :)

Submitted (1 edit) (+1)

I will keep this short: cute, liked the gameplay and loved (that might be incorrect usage, I was annoyed) the ads. So definitely hit the nail on its head with the theme implementation. Well done! Visuals were also beautiful.

Developer

Thank you very much! I'm glad you enjoyed the game.

(+1)

I like the visual style and I think the lighting really compliments it. The narration was nice and I admittedly laughed at a couple of the puns. The music is good as well.

I think the ad did a really good job of being annoying. But I will say, it was a little cumbersome having to use the mouse to close the ad when the rest of the game is controlled by keyboard. 

I did notice the game felt a bit better to control with WASD, compared to the arrow keys which felt a bit unresponsive. I'm not sure if this is just my keyboard though (I have a 60% one).

I'm not sure if the weapon the green bean is carrying is a gun, but it could just as easily be a turret.

Great work overall and it could be interesting to see the story continue. It works well as a self-contained story though.

Developer(+1)

Thanks for playing!

Regarding WASD vs the arrow keys they are handled/programmed the same way in the game, so even if there is a difference I unfortunately wouldn't be able to change it.

Thanks for the feedback, brawny!

(+1)

I just tried it on my laptop and the arrow keys feel better to use there. So I think it was just a problem with my desktop keyboard's key bindings.

Submitted(+1)

I love the narration. And it's a nice touch that you have lighting in the game. Really nice moment when Beanito comes out of the tunnel in the end and the light shines behind him

Developer

Thanks for playing! Hahaha its so funny to hear someone actually say "Beanito"!

Submitted(+1)

It's cool that you've made sword and weapon mechanics. And narration is good

Developer

Thank you very much.

Thanks for playing!

Submitted(+1)

The game look good feell good the music  is really good but honestly the theme implementation isen't that great lemme explain

like yeh a pop-up spawn  like randomly cool but it just slowed the game without having some utility like if you pause the game randomly it will feel the same.  excepts that good game

Developer

THANKS MAN!!!

Developer

Thanks for the feedback, and thanks for playing!

Developer

Pretty good sfx

Developer

It could be better in the future