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Little Renko & the Miracle Mallet's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story / Writing | #48 | 2.098 | 2.233 |
| Visuals | #51 | 3.194 | 3.400 |
| Audio / Music | #51 | 2.849 | 3.033 |
| Gameplay | #54 | 2.505 | 2.667 |
| Overall | #60 | 2.317 | 2.467 |
| Use of Theme | #61 | 2.067 | 2.200 |
| Balance (Challenge and Fairness) | #62 | 2.160 | 2.300 |
| Concept | #64 | 2.380 | 2.533 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Vlanz, Gerardito
Streaming Permission
Yes
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Comments
renko so cuutee
For such a short game, I did like the retro-style music and visuals!
I do wonder where the antique shop was going to come into play in-game, but I appreciated its mention nonetheless. ^.^;
I don't know why it ends so fast, it's the first game on this jam I've Speedrun lol.
Fast Renko is fast
I had a lot of idea when developing this, but due to my
skill issueexperience in unity, I couldn't pour them into this game. Also I did the platform level few hours before jam due lmao. Anyway, Thanks for playing :DYeah, I know it's not easy, I hope you gain more experience and run more ambitious projects, who knows, you may come up with something interesting.
Cute art and I like the concept! It's very short and I don't mind that, but if the level is going to be that short the player shouldn't be crazy fast. She controls kind of like sonic, and if that's how you want her to control then a longer level designed with a faster character in mind is needed. Or just slow her down!
I think more could've been done to sell the 'shrunken character' aspect of the game. The level kind of just looks like any other, and I would have no idea Renko was supposed to be smaller if not for the story text. Why not have blades of grass as tall as she is or giant flowers? Anything would work as long as it's a big version of a small thing.
For your first time using Unity this is pretty good! The game ran smooth and I personally didn't encounter any bugs. Would love to see this expanded on!
Thanks for the comment. The original idea was Renko and Maribel found the mallet in Kourindou's store, so the background should be antique store theme, and whenever they touch the mallet shard, they'll become bigger. Once again, Thanks for the comment and the idea :D
i like the art and visuals, it's a bit short though, and the jump over the spikes at the beginning of the game is REALLY hard to do, and the player gets stuck in the jump animation and becomes unable to jump if you jump whilst under a platform
but still, great job!
thanks, I did the programming. I also experienced it when the player get stuck whenever you jump too high or sometime get stuck while walking. I still figuring out how to fix it (especially when you jump under the platform lmao). For the playtime duration, this is my first time using unity. I have tons of idea that I want to put in the game but my skill says the otherwise. Once again, thanks for playing and your review :D