I'm using version Alpha 0.0.71. My problem is when I hit a heated iron bar and try to turn it into a sword and when I'm forging the iron bar it turns into a tin weapon.
Well, when i tried to make a short blade using tin i left it on the "Blunts" setting by accident, and it turned into a large copper hammer head even though it was tin AND only one piece of it... I am running alpha 0.0.7 and there was no error message and my specs are Intel core i5-3320M 8.00 GB of RAM. I did it once and didn't realise it was copper until i had sold it and it ate some of my money. (I would love to back this in a while because it seems to be doing really well, ill back it when i have the money)
Ok, I assume the 1-ingot blunt bug and the short blades changing material bug are related, but I've been trying to figure out the short blade one in sandbox mode. It's weird.
The problem: When attempting to make short blades, they take the material of the last thing you crafted. If you make a large tin blade, then a short copper blade, the short copper blade turns into a short tin blade.
However, this only happens if the anvil slot you're using to make the short blade has been previously used to make something. If that slot has been used at least once to craft anything at all, all short blades made in that slot will take on the material of the last thing you crafted. Just placing an ingot in the slot and taking it out doesn't affect it, so the bug must happen during the actual crafting process/item creation.
I tested this by ordering two ingots of every metal except titanium, of which I ordered one. I used the left and middle anvil slots to make regular blades and one hand hammers with all of the materials except titanium, then tried to make a titanium short blade using the right anvil slot and I correctly received a titanium short blade.
To make sure, I took three adelite ingots and tried to make adelite short blades in all three slots (from left to right,) and they all came out as titanium short blades.
So I guess the problem is with the anvil slots themselves? On first use, they correctly take the material from the ingot given to them, regardless of what you're trying to make. From then on, however, if they're used to craft a short blade, they ignore the ingot's material and instead use the last material used to craft something.
Aha! I think I just figured out part of the problem! As I wrote that, I thought that each slot might be holding on to the last material used, and that it was going by majority vote. I tried putting two iron bars and one adelite bar on the anvil, started hammering, and got an iron large blade. (It doesn't matter if you hammer the lone ingot, you seem to always get whichever material has the majority.)
Ok...next I tried making regular blades, with two different materials making up the same blade. I was trying to find a pattern to see which material was being chosen, and the bug temporarily fixed itself. I couldn't craft with more than one material and short blades were coming out correctly. Then, after I used the three materials I had on hand, I went to test the rest of the materials to see if I could make short blades with them, and it was broken again. Now I can combine some materials, but not others, and I have no idea what the determining factor is.
I hope I made at least a little sense here. I also hope that this post helps to fix this bug, 'cause I've been doing this for like an hour, and I'm not sure I can figure anything else out without letting my brain cool off. And I'd like for my effort to not be in vain >.<
Good luck, Dasius, and Godspeed!
Playing 0.0.71 and I crafted an Iron Greatsword with fancy grip so it cost me about $906. I gave it to the customer and checked the list of customers and found it was listed just as "Greatsword" and she paid me only flippin $18. Plus like everyone else, I'm having the issue where my short blades change what material they are. Used a Tin ingot, and got a copper short blade. Twice.
EDIT: New Bug happened as I played more. A guy came in wanting a Greatsword. I gave him one and then he was stuck in my shop saying "That was quick!" but he wont leave and I can't rest in the bed.
Sometimes, when selling an item, the connection between the grip/guard and the metal bit gets a little wonky, so the customer only sees the grip/guard and pays accordingly. The new variant for the greatsword seems to be particularly bad because of its girthy base, so I recommend sticking with the standard form.
when i started the game the graphics were fine... I switched to fullscreen mode and went to sleep, all was good until I woke up and the graphics were very pixelated and very dark. the first thing i did was just wait because i thought it might have been something to do with sleeping and sleep in your eyes. after 5 minutes, i tried to exit the game but i had to alt+tab out. i re-installed the game and tried the 32bit version. for some reason when i screenshot it, it just shows my desktop and half of it is the game and its still on the loading screen. please help this is such a good game! D: (this probably doesnt make sence but please try and fix it.)
Hi!! Great game!, i have a problem with this version and the last one; if i save the game and quit, all my weapons that i create and assambler, they disassembled in each part. Also in this version the blades are bright again when you do the same (quit the game and come back). So i cant have a stock of weapons when my costumers come to buy my stuff =(
Sorry about my english maybe i mistakes, im from Argentina =p
PD: Question! i already donate $1, my name will appear in futures updates?
Thanks!
Im running 0.0.71 64bit.
1. Do you guys remember the bug where one handed swords would be displayed as "One handed sword" instead of "Copper one handed sword"? Well now the One handed hammer got it aswell, also I don't gain anything from one handed hammers even when they do display "Copper one handed hammer".
When they display "One handed hammer" I gain 11$ which is a loss of about 14$.
If it displays "Copper one handed hammer" I gain 25$ which is basically no loss, no profit.
2. There seems to be an issue between a weapon and the Casher desk where you sell your weapons. I just tried to sell a polearm and the customer didn't want to grab it. It took 20-30 seconds before he decided to take it. This also happened for some one handed swords aswell. Wasn't a fun experience and as so I lost any want of playing at that time.
Perusing around the Bug Reports here it seems that issue is still around in 0.0.71. It for some reason is remembering what ingot was in the middle anvil slot so when you place a single one it crafts a short blade out of the last material it remembers in that slot. I haven't used 0.0.7 but if the anvil has slots to put ingots, someone found a work around where you place your new ingot on the left, move it to the middle slot, and then you can move it back so that the game now remembers your new ingot as the last material in the middle slot. It has worked for me so far.
I have it from the developer himself that the bug has nothing to do with any particular slot. He said that if you want to make a short blade, just place the ingot in any slot, take it out, and put it back in that same slot.
You can actually just put it in the slot and right-click it (it should move toward you a little and snap back into the slot,) but I can understand the compulsion to lift it far away from the slot, or even put it in another one, just to make sure.
Hi im not sure if im the only person suffering from these issues but here it goes,
1st the one handed hammer if made with 2 ingot (which makes a smaller hammer head) costs more than you will receive
but if you make it using one ingot it makes a great hammer head and then makes lots more than it cost
2nd all ingots better than iron revert into iron blades/hammers once hammered ive tested mithril adimantiam and titanium all
revert to iron for me
3rd if you sleep before closing your shop and door you get no customers until you restart the game
game version in corner says alpha 0.0.7
all that said its an awesome game,
could use after day 3 people requesting the type of metal for bonus cash as an added feature
keep up the good work
I found some old bugs in the 0.0.71.
1. Sometimes the price of the Great Titanium Weapon is messed up - it's extremely low https://pp.vk.me/c637721/v637721645/3779e/vFWHZugGFQg.jpg One hand hammers can do it too, but more rarely.
2. All swords could stuck in the workbench texture. They can and they do, unfortunately, very often.
3. If I quit the game and launch it again, all crafted weapon become broken into pieces. Is it a real bug or just feature? If it's feature, I don't like this feature, it makes me sad :(
4. When I try to change the size or color of the shop name, it becomes impossible to close this menu.
5. Customer can stuck outside without moving, so I have to relaunch the game to fix it.
I also found a new bug - when I put two or three ingots on the anvil, one of them sometimes... unites? to another. In other words, I see only two ingots, but actually there are three of them on the anvil. Waiting for the next update, I tried to do smth with the first bug and I decided just to use my two hand grips and never make any great weapon, so I bought some copper ingots and did it. Now, when I try to make any titanium weapon, I put titanium ingots on the anvil, but all of them become copper weapon! Why, Copper God?!
Also, when I forget to change hammers to blades in the little z-menu, I can make great or common hammer head from 1 ingot. I coud solve all these problems by relaunching the game, but not the second and the third, so, please, help me...
Upd: customers now stuck so often, than I can't even play properly...
Vers 0.0.71 64bit
4790K / 16gig ram / 1080FTW / Win10
I found 2 things
1st I've prepeared a big sword and want to pull it over to the bar. I had also some polearms on the top shelf stored. The Blade from the sword stuck to the polearm just by pulling it over.
2nd You can run through the walls of the small house.
The only fix for that (had the same problem a few times myself) is to change gamma slightly and then load back in and change it back.
To fix the blurry problem go into graphics options and look at the slider for 'resolution scale' and make sure it stays at 100%.
I hope this helps you out until a fix is introduced.
Hey Dasius, a few problems to report since 0.0.7 in the 64-bit version. My specs are AMD FX-8350, 12Gb RAM, Geforce GTX 750 and a GT 640.
1. Greathammers no longer seem to count as created (I've tried both regular and fancy two handed grips) and if you hit the greathammer head again on the anvil it turns into the smaller variant (and never back again in the cycle) thus wasting an ingot.
2. Tin ingot somehow turned into a copper short blade (not tried it with other head types). That was a waste of 100 coins :(
3. The dagger display rack has no collisions, everything drops through it, this was in the last version too so I've come to accept it and isn't really an issue.
4. The short blade variant 2 (the two-pronged dagger head) is rarely accepted as a dagger or polearm head by customers, they simply won't take it most of the time.
5. Not sure if it's a bug or simply market changes in game, but variant 2 of the large blade turned into a greatsword (regular two-hand grip and guard) only earned me 10 coins. Are some of the characters more stingy than others?
6. 2 of the crates out back are pretty much joined, picking one up grabs both and they merge and shake for a while. This isn't so much an issue anyways as I throw the crates out of the way first thing on day 1.
I hope the above helps you in some way. I was wondering also if it's possible to add a way to turn heads back into ingots? I regularly forget to use the radial menu to select the correct part before bashing the ingots, this is my fault though as I got so used to the previous version.
Keep up the great work! Looking forward to seeing what you do with the crystals when the time comes :)
2 glitches here. I saved the game, and then exited because no customers were coming and I hoped to refresh it. when I got back, all the blades on the weapons I had made became heated, the ingots that I had heated became cooled, and it got really dark. I do not know my exact computer specifications, but I can find them if you really need them to fix this issue. Had trouble posting a picture, unfourtunately. Playing on v 0.0.7.
Hiya. While playing the game I noticed that a tin item i created turned into copper after forging (which meant that the 100g item i was going to make turned into copper. I tried restarting the game but it didn't work. Thought you should know if not aware or if you are any fixes for it? :P Also a small one but sometimes the heated bars seem to merge into one sometimes while on the anvil but it still comes out as the correct item. Great game and keep up the good work! All the best :)
I have another bug in 0.0.71 forcing me to reset my game progress as I can't go any further. I reloaded my save today to pick up where I left off. Had the usual dark/blurry issue people are reporting. I fixed it, but then the first customer I had left before I could even get the ingots on the anvil (I feel like the game expects you to be moving way too quick as the day's go on. I'm lucky to get a weapon to people with 10 or 2 seconds left.) But when this person left, they walked out and then just stopped moving outside. No more customers spawn in. I slept and started a new day. He was still stuck there and no new customers were coming by. I relaunched the game and all was well. But then the first customer to come in also wanted something in less time than I can even heat the ingots. They too left and then got stuck outside my shop. Not moving. I can run into them to push them but they were stuck just like the other guy. And it's happened over and over to the point I had to remove my save and start over. It has not encountered that glitch so far now.