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Runaway Café's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #34 | 3.291 | 4.091 |
| Gameplay | #37 | 2.633 | 3.273 |
| Overall | #44 | 2.559 | 3.182 |
| Innovation | #45 | 2.413 | 3.000 |
| Audio | #46 | 2.194 | 2.727 |
| Theme | #51 | 2.486 | 3.091 |
| Fun | #51 | 2.340 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What inspired your game?
It was inspired by the combination of sweet treats and coffee—two flavors that are opposites but complement each other purrfectly! Both are great on its own, but together, they’re even better!
How did you incorporate the 'girly' theme into your game?
Our game is filled with adorable and lovable characters, plus you get to run the cutest café for our furry friends!
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Comments
very cute aesthetic and i'm super impressed that a 3d game was made THIS quickly and looks this nice! i must admit though, it was hard to play for an extended period of time, something about the movement and POV made me queasy. :(
Amazing job! I love the art style of the 3d models, it's super cute and true to classically girly aesthetics. My 7 year old daughter is helping me with playtesting and voting and she said the game would be perfect except for the dog that follows you around xD He made her quite frustrated lol. It would also be nice to know which parts of customers orders you have already completed
Nice job on the game, it all felt very cohesive :D It would be nice to have the order update as you bring stuff to the customers, I found it difficult to keep track of who still needed what as it got busy
The graphics are really cute! 🌟
Oh my stars this game is precious. Loved everything about this. Your cafe, characters, and sweet treats were very pleasingly rendered, and I love the fun, simple mechanic of catching the sweets and serving them to the cute critters that came in.
Extremely well done in 4 days!
Amazing job on the graphics and sound. Player movement was also very tight and felt great.
I can see how this game could be expanded into so many directions as well. I think a short tutorial, or maybe even a pop up to direct players at the very start would be super helpful.
The visuals are adorable, I just didn't like the dog, but I guess I understood the concept. Also, I think you should put a 'game over' screen when the player don't got to serve many customers, but I believe you will improve this later.
Anyway, it's a fun game. Congratulations!
I think the visuals are really cool . I can only agree with you. Developing a 3D game and getting it up and running is very impressive.
Really cute and cool game. Its very impressive to get a 3D game running in just a couple of days. Great work!
The dog is hilarious -- I was wondering why I kept jumping at first haha! I like that the "order" above each customer's "grows" so that you can see it from anywhere in the room, and I love the banana cat.
(nit: I noticed that the item you're holding can sometimes get stuck behind an object -- one possibility is to disable collisions while the object is in your hand!)
Absolutely adorable. Some things were a bit unclear at first but I enjoyed wandering the café and tracking down the foods. Was nice to see banana cat make an appearance.
That overly affectionate dog is a scary guy!