Great remake of the Dance Dance Revolution concept ✨
It was really fun to play and we always like a good Y2K vibe ~
Congrats 🌈💖📱
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O.M.G. - Original Music Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #6 | 3.720 | 3.720 |
| Innovation | #8 | 3.480 | 3.480 |
| Audio | #10 | 3.400 | 3.400 |
| Gameplay | #13 | 3.400 | 3.400 |
| Overall | #19 | 3.233 | 3.233 |
| Visuals | #33 | 3.320 | 3.320 |
| Theme | #60 | 2.080 | 2.080 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What inspired your game?
Early 2000's pop music and SMS culture
Comments
I LOVE this! Made it kinda hard on me bc I didn't realize you could use your keyboard instead of frantically clicking the numbers on the phone ^^" My final score was 11453!
this is so cool, i need this on my nokia, i just need a nokia. "telephone" rips.
Everything works so well together, the songchoice, dialing a really long phonenumber to the beat, perfect!
Cool idea! Brings a lot of the nostalgia from the era and things like Guitar Hero on early mobile phones. I also really enjoy the low-fi vibe of it. The small emoji dancing made my day for sure and it's fantastic that you can already track the score and combos :)
I do think a lot could be expanded, my only "issue" was the UI was a bit awkward for today's resolutions (too tall), but I'd love if you could add keyboard support, feels like it would play fantastically on numpad!
Also very thankful for your insight on the rhythm chart, learned a lot today.
super cute idea and style! the game itself was also quite fun, the idea of mimicking a phone keyboard layout was really cool, great work
I played this on my phone & it was super charming! Loved that you guys tried something I really didn't expect, Rhythm games seem tough to do for a jam. Making it themed around a flip phone from the 2000s was a really fun idea & felt totally in line with the theme of the jam.
Thanks for checking out my game, I'm glad you had enjoyed it! Also I'd be happy to share some of the experience I got making this project;
I love playing rhythm games (Project Diva, Unbeatable and Osu! are some favorites :D) so I wanted to make a game that I could see myself playing. Without getting too engine-specific, I think one of the hardest unforseen challenges was learning what makes a good rhythm game chart (the sequence of notes/commands the player has to press representing the song).
Rhythmically speaking, pop music typically isn't very dynamic. If we chart it so the player is literally "tapping to the beat", all the player would be doing is tapping out 1-2-3-4, 1-2-3-4 which would be quite boring haha. To make it more interesting to play we can have the player jump between different parts of the song. At first they could be tapping along to the drumbeats, then when the vocals kick in they can switch to the vocal melody, then on the instrumental break they can switch to the backing melody. As a game designer there are a lot decisions you can make about how you want to represent the song you are charting. The way I've come to understand it, a good chart tows a line of keeping the player on their toes, but also stays predictable enough that a skilled player should be able to score decently on their first try. It took a good bit of trial and error for me to find what I wanted the player to be doing at each section of the song, and even then there's still a lot I want to tweak in the current version.
Hopefully this is helpful for you, and if you have any more questions feel free to dm me on discord @andysakano, I'd be happy to answer!
Dude - thank you so much for the elaborate explanation. I honestly never thought about the fact that a lot of songs would really just be tapping the same (1-2-3-4) beat over and over.
One last Q - what was your workflow (if you don't mind sharing!) for implementing the Lady Gaga song? It's really cool that you were able to bring that into your game, and I'd love to know how you went about doing it!
Thanks again!
Sure thing! As a quick disclaimer, Godot has a plugin that allows midi files to be read in as game data (made by arlez80), and this made the process of charting so much easier. I started out by making the music in my DAW (I use Cakewalk which is 100% free, but you could also use Ableton, Garage Band, FL Studio, etc.). All the instruments I used in the song are samples played using midi, which has a few advantages I'll talk about later.
Once I had the song covered, I created a new midi track for the game's song chart. In this track, each note on the piano roll would be interpreted by the game as an "input" for the player. This is where the trial and error begins, and you can move around the notes and expirement with what buttons you want to represent the different parts of your song. What I like about doing it this way is that you edit the game data in the same software as you edit the music, meaning you can reference the actual notes being played when you determine how you want to chart each section. This method also ensures that when you move the files into your game, your game data will be in sync with your music.
Once I had the game's chart where I wanted it, I did one last listen to the audio. Here I wanted to make sure that if the player would be switching to a different track in the song, that part would be audible/highlighted so that they don't get lost.
Once again I hope that this helps! Good luck on your journey as a game designer and future projects!
The game brings a lot of nostalgia. A small suggestion: place the phone numbers on the corresponding computer keyboard numbers for those playing on PC in the future. I really liked the game, congratulations!
I love that little character in the bottom right -- I unfortunately made him sad many times. What a throwback, I instantly recognized telephone. Played this on repeat a bajillion times ages ago. Please tell me you know this song too, and it wasn't just because it was the first song called "telephone" LOL. Either way, the title is hilarious and on-theme, the visual of an old flip phone is done well. 10/10 gameplay, would play more songs on my te-te-telephone!
its totally giving the 2000s pink flip phone guitar hero rhythm game vibess - soo cuteee! the game play the visual go well together as well!! if only there's the keyboard letter sound that flip phone used to make? hhahhahaha
The godot logo at the start was super cuttee!!! I had a blast playing it!! I haven't seens a rhythm game ever like this where you use the number pad!
There was a LOT of attention to detail in this game's aesthetic, and just ... everything! Using the keypad of a flip phone for a rhythm game input was also really interesting... loved it all around!
Haha, our game also has a mobile phone : ˆ)
I love this—always up for a good rhythm game, and using the numpad or dialing the phone is a great variation on it! But are we allowed to use copyrighted songs in our game jams? ^^;
That was a very fun idea. This brought back some memories.
If you made a full version with authentic polyphonic beeps and put it on the App Store, I could definitely see loads of people downloading it. Feel like you'd have to licence Crazy Frog for the full noughties flip phone effect though.



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