I really like the outfits of the magical girls, and the art style, dialogue, dynamics and friendship between them remind me a little of the Powerpuff Girls (grownup version). The beginning scene was a very nice touch in setting the stage, especially with the voice-acting of the three novice magical girls and the villain! It is amazing that a whole lore was created for the game, and I especially enjoyed the battle scenes in the VN. It is amazing that you created a theme song too! It really fits the game, and sets the mood of the story.
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Saffia's Magically Miserable 9-5 Demo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Magical Girl Concept | #6 | 3.705 | 4.429 |
| Audio | #11 | 3.227 | 3.857 |
| Overall | #17 | 2.903 | 3.469 |
| Engagement/Fun | #19 | 2.510 | 3.000 |
| Theme Interpretation | #20 | 2.869 | 3.429 |
| Gameplay Polish | #20 | 2.390 | 2.857 |
| Aesthetics | #22 | 2.869 | 3.429 |
| Originality/Creativity | #25 | 2.749 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
Our magical girls have transformations/traditional magical girl outfits. Our protagonist has petal magic, and eri has bubble magic. Gladis just has super strength and magical energy waves. Their nemesis Midnight also has shadow magic.
Which theme(s) do you pick?
Thousand leaves
How does your game fit those theme(s)?
The final week of the story surrounds the thousand leaves festival, an autumn festival in september
If you follow any of the optional challenges, elaborate as you like.
We have a tsundere (our protagonist) as well as heavy reference to japanese folktales with the usage of various yokai enemies
Were the assets for your game made during the jam? Elaborate as you see fit.
Yes all assets were made in the jam duration. We did story outlining, concept art, and planning prior, but no assets in the game were made prior to the jam






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