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Rogue Doors's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #95 | 2.500 | 2.500 |
| Polish | #99 | 2.500 | 2.500 |
| Overall | #112 | 2.333 | 2.333 |
| Fun | #127 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Incomplete
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
No
Roguelike Elements
Turn based combat, RPG elements, random combat system, procedural generation of elements, hunger and the progression of time
Screenshots
Yes
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Comments
It is fun, but it is a bit short, and it feels incomplete.
It is, it is, and it is. For now.
There is not much to do yet, but the premise seems fun, looking forward to completed version
It's very much still in development. That paper doll will definitely have some use.
Yeah as your description said it's unfinished but I like the core concept. I would be cool to see like the chance that a door would be lying then you could get a bit more stratergy and maybe if they had this probability shown you could have to pick between multiple doors like a red one with a 90% chance to be actually red or a yellow door with a 10% chance to actually yellow.
I think this game could have been a lot cooler if the features where implemented if you ever plan to update it and add them
i would come back and check it out
That is actually a thing in there, there's a 10% chance the door you get becomes something else with a higher level
I do like the idea of giving a choice, you always have the choice of picking a different door, but perhaps it doesn't have to be 10%
Definitely plan on working on this a lot more, but it couldn't fit in 7 days