So cute, love the sprites and the world. Fun to travel UP instead of DOWN.
I’m curious about TIC80 now. The limited inputs and screen of PICO8 were always a bit of a turn-off to me. Great introduction to what it can do.
| Criteria | Rank | Score* | Raw Score |
| Polish | #22 | 4.250 | 4.250 |
| Fun | #35 | 3.750 | 3.750 |
| Overall | #59 | 3.333 | 3.333 |
| Innovation | #118 | 2.000 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Did development of the game take place during the 7DRL Challenge week?
Is your game a roguelike?
Turn-based
Meta-Progression
Roguelike Elements
Procedural dungeon generation, grid-based world, permadeath, combat log
Screenshots
So cute, love the sprites and the world. Fun to travel UP instead of DOWN.
I’m curious about TIC80 now. The limited inputs and screen of PICO8 were always a bit of a turn-off to me. Great introduction to what it can do.
Lovely little game. I really liked the visual polish, with the little animations, color choices, and ui design. The choice of all usable pickups being single-use spells that mapped to the four buttons was a nice innovation, it really sped up the gameplay while adding an additional layer of strategy. The one thing that confused me was the level layout: quite often the exit stairs would be at the exact point where I entered the level.
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