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Lich's Larder's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #108 | 2.121 | 3.000 |
| Innovation | #128 | 1.414 | 2.000 |
| Fun | #131 | 1.414 | 2.000 |
| Overall | #131 | 1.650 | 2.333 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
No
Roguelike Elements
randomly generated levels, randomly placed enemies in the levels, permadeath, random monster wander and chatter
Screenshots
Yes
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Comments
It's really impressive that you made this from scratch during the challenge! I'd love to see it with more content.
How to run:
Recommend the zip with the missing dlls. These include C++ dependencies (vcredist/mingw) and are not fixes to the game files at all. Some PC's will run the game fine without, others might not. Also, zips containing VCRedist are provided if required.
Overall I'm very happy with this. It was a lot of work in 7 days. I created a basic engine in C++17 libtcod 1.24 SDL2 beforehand to prepare. Granted, most of it needed rewriting day 1! I used Lua with Sol2 to make it easier for me to add items and mobs. Realised afterwards that adding Lua might enable light moddability! (untested).
Features:
Known issues:
Things I wanted to add but ran out of time:
Pain points: