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BioMetal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| story | #3 | 2.714 | 2.714 |
| visuals | #7 | 3.000 | 3.000 |
| music | #10 | 2.286 | 2.286 |
| creativity | #12 | 2.286 | 2.286 |
| sound design | #13 | 1.571 | 1.571 |
| feel | #13 | 2.000 | 2.000 |
| overall gameplay | #14 | 1.571 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Genre
horizontal sci-fi-shooter
Hours Spent
4
Best Part
the invulnerability-extra
I wish I had...
endbosses
Favorite GOAT
oblivion, crazy world
Favorite SOAT
Katakis on C64
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Comments
Neat game, a little bit slow. Also I just noticed, is this supposed to be a recreation of Biometal for the SNES, I knew I Recognized the cover art from somewhere :o
yes, its a homage nn biometal from SNES
Quite unique/innovative to have the mouse control the player ship. The gameplay was a little on the slower side for my tastes and I would like more feedback on projectiles but for 4 hours work you've done well here
Mouse controls go sicko mode. I 360 the ships like I'm playing Call of Duty.
ok, i should have made the mousecontrols faster
Cursor and body.
On a space trek repeating.
I die, but from what?
- earth's last hope, defeated 🌎
I've never played a shmup where your cursor controlled your ship. I could be interesting! I died a lot from mysterious collisions where the corner of my hit box (I assume) would touch a bullet. I guess that's on me. The sprites and the backgrounds were nice.
thank you for playing!