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Unsure's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #16 | 4.000 | 4.000 |
| Overall | #59 | 3.333 | 3.333 |
| Innovation | #66 | 3.000 | 3.000 |
| Polish | #68 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
No
Roguelike Elements
permadeath, random levels, turn-based gameplay, text graphics (although not the traditional roguelike representation); I hope this is enough – personally I think it's on the edge between "innovative take on roguelikes" and "being too far from the traditional roguelike core"
Screenshots
Yes
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Comments
Very nice, interesting mechanics and a great tutorial. Difficulty tends to ramp up very quickly, making the game nice and tense. If you want suggestions about improvements, maybe differentiate between nodes a bit more? Choosing between three merchants or choosing between two combats feels kinda useless.
Thank you for the feedback.
I agree that choosing between multiple nodes of the same state doesn't make much sense, especially that combat scales only with Danger Level and player can't preview e.g. equipment of merchants. The nodes are actually rubber-banded a little bit, but I was afraid that if I would restrict them more the node selection would feel more repetitive.
I think I could do two things to help with that: 1) add more types of nodes, and / or 2) show the further nodes on the map, so player could plan the journey more consciously.
not a bad first go
I think it’s suitably roguelike (it has a similar structure to FTL) and is a very decently polished jam game!
Combat is quite simple, but there’s a lot of room for expansion inside the same concept
Hey, congrats, I never managed to get that far! I'm glad you like my game. Looking at this screenshot, it seems I should adjust the scoring system...