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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.8.2 feedback Locked

A topic by mrdrnose created Jan 20, 2025 Views: 105,154 Replies: 606
This topic was locked by mrdrnose Mar 31, 2026
Viewing posts 61 to 80 of 258 · Next page · Previous page · First page · Last page
(+8)(-1)

I seen people complain about the new computers looking all old with the nixie tubes and stuff, don't listen to them they are wrong and have bad taste. 

(+4)

and the new computer fist the style and atmosphere of the game PERFECTLY having so much top of the line tech but still having an old computer it really add to the vibe

(+3)

Please, PLEASE clean up the lights and shadows and other effects. My weak computer can't handle it all (I'm stuck with 13 fps now inside the base). I would love to play the game more (I do enjoy it a lot) but right now it is unplayable for me without making it look like a 2D NES game (at which point I still only have about 25 fps in the base). And it isn't like my computer is that bad, cause it can run games like Space Marines 2 on max graphic presets.

(+3)

Do not forget that the game is still at the development stage, and optimization is not in the first place now. 

(+1)(-1)

True. But I would like it to be playable, and the irregular (yet when occurring persistent) nature of it suggests a different issue than just development stage optimization.


Also I love the game to death and would love to be able to continue playing it.

I recommend just not using the base lights and instead use alternate light sources if you aren't already, they are unusually horrible for performance compared to all the other options.

(+1)

A lot of stuff added, but almost nothing important. It's becoming too much for any regular playthrough. I mean, yeah it's cool that i can make butter now, but why? I just hope that VOTV won't become another Yandere Simulator.

Новый рабочий стол выбивается из стиля базы и выглядит так будто твоя аппаратура сбежала из стимпанка 

The base will get another retexture/remodel in a future update to match it.

(+1)

Kerfur Omega is still kinda being stupid. She always gets stuck when fixing servers, but sometimes also when getting reports.

turn snow mode on and off it should fix it the devs are working on it, if you find any specific spots he gets stuck at you should post it in the bug reports

(+2)(-1)

Im getting like 50 to 45 fps and when i look in a certain direction i get 30 fps, is this game poorly optimized (no hard feelings) or do I have a potato pc

(+1)

its not you everyone has this problem, dev doesn’t really optimize the game at all (not to be mean to dev but pwease get someone to optimize your game) i have a pretty good laptop that can run movie graphics in warthunder but struggles getting a stable 30 fps.

When 1.0.0 is near the dev will optimize his game for the steam release (im not sure but this is from what i have heard)

(+1)

Okay thank you so much for letting me know. :)

(1 edit) (+3)(-1)

Please add better mouse settings I have to set the DPI of my mouses to 200 fucking 200 for the in game sensitivity to not be to high but now my mouse unbearably slow in menu's  I currently can not play the game when the lowest in game mouse sensitivity is still 10x faster that what I'm used to.

Please add better mouse settings I really want to play this game.

(+2)

I've been saying the same thing, glad I'm not the only one.

(-1)

The "Revenge" achievement should only be given to the player if they are within a certain radius of the Fossilhound that died, to prevent you from getting it randomly if one got killed by another entity.

(+5)

Add a tuxedo outfit for Kerfur Omega. We need that kind of fashion for our silly robots.

(+4)

I genuinely cannot see a point in the new crafting object size limits if it isn't for technical reasons, this is just putting crafting certain items (like mushroom seeds) behind a fully random chance to just not allow you to do so.

Found a rare mushroom and you want to farm it? Whoops, the mushroom was slightly too big/small to craft with, better luck next time.

(2 edits) (+3)(-1)

Random but you should be able to interact with things when ragdolled. I recently turned off ragdoll autostand because i like sliding around on the ice and i was rolling around the floor of the base, i decided to try to make it all the way to the bed from main room. Well after about 10 minutes of rolling around i made it to the door and was devastated that i couldn't open it while laying on the ground.

(+2)

You can interact with everything while in rag-doll mode but i guess not the doors than but you can open the doors by holding an object that you can hit stuff with so if you hold a wrench or crowbar you can punch the door a bit and it will open and you can get through it will take some time though

(+3)

I think the changes made to the Crank Flashlight in the recent test build is great, but I still think there should be an accessibility setting that lets you hold down either the crank flashlight, or just any item in general that needs to repeatedly be pressed

(+1)

I would think the game could benefit from a button in game to send a bug report directly, with a screenshot could help with bugs. I play somewhat normally and would love to just play it a bunch to see if I can find bugs so to me this would help if its even possible

(+1)

Actual support for diagonal custom walls would be cool.

You can get them with a bug, but they are buggy and hard to use so they aren't really worth it. If it is possible to do, then having actual support for diagonal walls would open a ton of possibilities for customization with walls.

кто играет с модами на новый год даю подсказку как избавиться от крампуса, нужно купить буханку хлеба, сахар и хотя бы 8 пустых баночек, берём в подсобке ведро, наполняем его водой неважно от куда, ложим в ведро буханку хлеба и сахар, через 5 минут реального времени у нас будит бухлишко, наполняем 2 баночки, на дне ведра останется чуть чуть, берём это ведро в руки, НЕ В ИНВЕНТАРЬ, А В РУКИ нажимаем ЛКМ по источнику воды пару раз и вот у нас опять полная полное ведру бухла для пополнения баночек от крампуса

это не мод, это особое событие, которое происходит на Рождество.

рецепт избавления от Крампуса находится в книге на кухне на полке вверху справа

этот текст был создан с помощью Google Translate, поэтому не все может быть переведено правильно, я исправлю любые ошибки, которые я мог допустить

(-1)

why can i have only 1 plasma tv? I want to be able to just hang a buch of big tv everywhere for funny but it says “this object is already on scene” now i have a tv that i spent alot of points on the doesn’t work and the other tv doesn’t work anymore too so bacisly both tvs are now useless i can’t sell the tv because of inventoryspace and i won’t have enough to even get close to buying a sellgun

(+1)

Wdym the TV doesn't work anymore? You need to plug it in. Also make sure custom content is enabled.

(+1)

You can't have multiple TVs of the same type anymore, additional ones just don't function. You can have a medium TV and a Plasma TV, but not 2 Plasma TVs.

You could originally have multiple TVs of the same type, but the extra TVs were extremely buggy and basically non-functional, so they now simply just removed the ability to use multiple of the same TV.

(+1)

hello, just to let you know that your game need gamepad, it also need different keyboard layout such as azerty layout like mine. oh and… if the game have voices, please, add subtitles because i’m deaf.

(+3)

There is no speech in the game, but there are many sounds, the source of which is interesting to search for. The presence of subtitles, for example, "somewhere in the distance a strange noise is heard" could not have allowed me to miss the arrival of one guest, who was quite audible, but I was focused on something else at the time and missed it.

(+1)

So far there is very little, if any, dialogue in the game. Closed Captions would be a nice touch though!

(1 edit)

There is a subtitle system that was last used in the old tutorial with it being voiced, so it could probably get some minor changes to work with Closed Captions. Could even be used if someone or something does speak at some point.

the only dialogue in the game is “oh fiddlesticks, what now?”

(+1)

And that is just missing sound error noise brought from HL2.

(3 edits) (+5)
  • An option to disable/enable auto-holding items that are "plugged in". For example, the data drives are auto-held when taken out of the playback slot.  Of course this is just a small peeve, but I loved just whipping it out of the slot and slamming it into the other via the physics/dragging it rambunctiously.
  • I'm also not a big fan of the new drive boxes or MREs, but I understand the direction you are going with.
  • [edit addition] The opening of drive boxes has an extra step, which personally seems to add "unwelcome" tedium; the old way of just grabbing the top seemed a bit better (I also believe that my first point should apply here, so that the cover isn't auto held).

By the way, I love the new aesthetic of the terminals; it shows its age and fits the game so well!

(+3)

I agree with the ripping and slamming that had an awesome "feel" to it

(+2)(-5)

Dude, STOP putting in shit that crashes the game. It keeps resetting my big 3D prints and wasting my time.

(+4)(-1)

Dude, the game is in development, things are not stable and a lot is still being worked out. It is normal that something starts to work differently, these are not the principles of the developer, he is looking for the optimal solution for all problems

(+1)(-1)

You only encounter the things that can crash the game if you play for like 6+ hours straight uninterrupted. You could say the same about dying, it has the same result of resetting your 3D prints while also being much easier to occur.

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