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Full Scale Spelunking's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of Theme | #6 | 4.343 | 4.343 |
| Balance (Challenge and Fairness) | #26 | 3.229 | 3.229 |
| Concept | #37 | 3.657 | 3.657 |
| Visuals | #38 | 3.543 | 3.543 |
| Overall | #41 | 3.371 | 3.371 |
| Gameplay | #41 | 3.086 | 3.086 |
| Audio / Music | #49 | 2.886 | 2.886 |
| Story / Writing | #55 | 1.714 | 1.714 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Utsuhoagie, mushgunAX, Nodegama, WestMerlin, Halo345
Streaming Permission
Yes
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Comments
I like the concept and the character art. I felt it was a little strange that getting bigger allowed me to have much larger jumps - seemed like that should have been reversed. I also wish enemies weren't shooting through walls and floors (also it is unfortunately very easy to scale up and clip into the roof, requiring a reset)
Overall though, I enjoyed it!
Some audio issues, but somewhat interesting. I liked the depiction for Yuugi!
Audio issues in what sense? The Web Build is known to have music issues that the Windows Build doesn't due to engine problems.
The game was a lot of fun to play through! It has a very interesting concept with Suika's scaling ability, as well as a very well-chosen set of keybinds.
I did notice some issues with the audio balancing. The music was rather quiet, while the sounds ranged from just right to quite loud at times.
As for the visuals, I enjoyed the sprites quite a lot. I like how well done Suika's were, among some other things. I was especially excited about the attention to detail when she stands on slopes! Although there were a small number of visual anomalies (odd parallax on background, and some platforms being tricky to see), I otherwise found the game very easy to read.
Oh, and the gameplay was very well balanced. I had a good challenge getting through - and beating the boss.
Overall, I enjoyed!
Thank you for trying our game!
I chose the controls to be similar to usual Touhou games, plus with D/C as up/down for easier intuition. Although, you were the first player to have *complimented* the control scheme, lol
The audio is definitely mostly untested, I only gave each SFX an estimated volume and it might've been too loud (I'm guessing the ground stomp, Suika getting hit, and the boss' defeat are fairly loud?)
Thanks for noticing the slopes! That was actually very hard to do for me, taking over 2 of the 7 days. The approach I chose did allow Suika to behave *mostly* fine on the 45-degree slopes, but she is still hovering a bit for the gentler slopes, and some other weird issues with landing/jumping.
The parallax was definitely rushed, as I needed to change the parallax speed to fit with the game's level, so it could be inconsistent. The platform lacked assets, so I just used our previous game's platforms instead LOL
I almost got softlocked at this part of the game. Small suika cant jump high enough for the gap and bigger suika gets stopped by the small rock protrusion at the top. Other side was also a little too high for mid suika to jump. Only got out from the otherside through trying to jank out of it with mid air size changing.
Game itself though, it's fun. I like the different ways you can attack enemies (though the stomping is fairly underused since ground stomping the ground enemies and shooting the fairies is easier). Bigger suika jumping higher is pretty novel since you'd think the opposite would be the case and that leads to some cool level design. But the level geometry I think could be simplified a bit and be less cramped, especially with how slow small suika is. There were many situations where a fairy shot at me and there was no way to avoid it (not a big deal since suika does have a bit of health). I think either bullet hitboxes or suika's could be reduced a little to allow easier dodging.
The boss at the end was a fun surprise. But the platforms in it are hard to see. I also wished dying let you immediately redo the fight rather than make you do the entire game again.
Thanks for playing and the detailed feedback!
That part was intentional, I tried to design a couple places where you needed to resize midair to get through, although maybe they weren't so intuitive. In that section, you should start as medium Suika, then jump up, and then immediately scale down. The momentum is kept by medium Suika's stronger jump, but only small Suika can fit through that hole
I find the stomping a fun little extra, especially for some sections with multiple grounded enemies and you can just bounce all over them before even touching ground, lol.
The level design I tried to follow an artist's rough sketch, and also tried to make the cave look more detailed and not too simple, so I hand-placed much of the curved angles, protrusions, cracks, etc. It definitely turned out more cramped than I thought though, I was thinking maybe about 30-50% size increase would've made for a less cramped experience.
The platforms are actually placeholder assets that our artists unfortunately didn't finish in time, so I just reused the drop-through platforms from Split Inchling (our previous game) LMAO
Although, I definitely made the game restart just the last level you were in, including the boss fight. Sounds like a possible bug.
losing gave me a game over screen that didn't seem to end and i tried pressing all the game's buttons but nothing restarted the level, so I assumed that meant i had to restart the game.
Definitely a bug then. Did you remember if you did anything special before that? In development, that happened if I only playtest one level separately, so maybe it could be a problem when you resume the game in the web version, for example?
Heads up to any players: The web build has audio issues with music, although 100% playable otherwise. If you want to have the best experience, please try the Windows build instead. Thanks
Awesome sprites, caves could include more puzzling challenges but it's alright
Thanks for playing!
Yeah, the cave design was more cramped than I expected, so there's not too much space to play with the 3 different sizes
Suika SMASH!
She do be smashin