Nice execution, and the failed attempts really is a lifesaver. I think it would benefit of having some kind of mechanic to make it possible to get better at the game. Maybe the failed attempts could play a bigger role in the gameplay?
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Try Try Again's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How good was it? | #11 | 3.732 | 3.732 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Ahaha I can't believe I succeeded level 5 in one go :D I'm super fond of your "ghost" system. Really well made!
Nicely done, wasn't frustrating at all. Would have been cool to have all traps revealed at the end of the level, I had a completely empty level where I managed to cross first try, and I was wondering how lucky I'd been.
The path visualization is a cool effect. The gameplay can be frustrating, but it feels intentional and the replay mechanic is implemented well
Really cool idea, fitting the theme and well implemented. Loved the aesthetic of the game as well. Great work :)
Really cool idea, fitting the theme and well implemented. Loved the aesthetic of the game as well. Great work :)
I tried a couple of times, just like the game title suggests :) The game is smooth and addictive. Nice work!
I like the concept. However, I found the many attempts in the larger levels a bit frustrating. You can only complete the levels through trial and error.
One idea might be patterns that, once recognized, make the rest of the level easier.
This is an interesting concept. I like that you can see your failed attempts when you die. I do think that in the larger levels dying gets old. Maybe an alternative idea could be if you stay still for a bit you get a small glimpse of hidden tiles around you? Or maybe when you die, you could reveal an additional trap that you haven’t discovered yet?






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