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The Courier's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How good was it? | #25 | 3.226 | 3.226 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
That is some awesome sound design!
It has addictive gameplay. Only thing I felt it was missing was some sort of obstacle. There wasn’t any challenges or anything to watch out for.
Thanks so much for the feedback — really appreciate it!
Would it be a bit more balanced, I would have seen myself spend hours playing it :D I loved the graphics and the upgrades. Numbers go BIG!
Thanks so much for the feedback! I’m going to work on it and release an improved version soon — with better balancing, upgraded graphics, and more challenges!
I made serious bank in $$$$pace. I agree with some other feedback that the play space is to small to let the ingredients really shine. Nice core to expand on. The sound effects are really good.
There's the skeleton of a good game in here. I like the ship art. The dangers aren't particularly clear or dangerous, and the progress runs away too easily. Really feels like the camera just needs to be zoomed out by 4x and have the sequence of jumps be tricky to line up. Nice job with the mid level buying screen
Fun, but bit too easy - I upgraded range so quickly that I could just teleport everywhere instantly. I'd play more of it though!
Oddly addictive! Range indicator doesn't seem to grow on upgrades but its op! :D
Feels really satisfying to play. Also, great mix of different game genres (idle game/incremental/roguelike…). Good job !
I really like the flow of this. Can see this becoming a more fleshed out unique rogue-like. I like that the movement is minimal and see speedrunning potential. At first i had no idea what was going on but once i figured it out i was trying to complete levels as fast as possible
Thank you for the feedback. I didn't progress much beyond the prototype stage, as I'm still building my skills with Raylib and Odin. Nevertheless, I'm pleased with how far I've managed to get.
I agree. You made an awesome game
I liked the sounds and game feel! Seemed a bit easy though I just maxed out teleport and energy capacity and it seemed impossible to lose.
Additional balancing is certainly needed.
Pretty juicy entry that was easy to get into. Controls felt snappy with good feedback. The sfx and music was great. Did you do it yourself? Would be nice to hear about your process in that case.
A bit to busy on the screen with all going on, especially on a timer. Also, doesn't seem to get harder with time, which took away most of the tension. I got to 50k before spending money, and didn't felt I really it.
Maybe one solution to solve both things would be to introduce systems and obstacles one at the time.
If you get that right, I think there is potential in this one. Great work!
Simple but cool. Speeding through levels with the teleport queue is pretty fun :)
Cool game! Couldn't figure out if multiple packages or teleport queuing is ever useful
After upgrading a ton and still having 150k i decided to stop playing. Didn't ever use teleport queueing, just clicking around the screen more like a whack a mole. Has potential.
Thank you for playing! 150K awesome that you played that long. I planning to add more ships and packages and more content.
Pretty cool, something drove me to play it quite a bit, I just kept going lol
Nice aesthetics also
Nice game. Sounds are great. After playing it, I felt like an ultimate delivery pro :)