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A jam submission

UmbraflightView game page

A Metroidvania set in a world of insects. Play as a lost bee navigating dark, mossy, and infected caves.
Submitted by Nommus — 25 seconds before the deadline

Play game

Umbraflight's itch.io page

Results

CriteriaRankScore*Raw Score
Execution#53.6084.167
Sensory#83.6084.167
Overall#123.3563.875
Metroidvania#143.3203.833
Enjoyment#182.8873.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Gamemaker

Team/Developer
yNommus (my itchio username)

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Comments

Submitted

Hey really cool atmosphere and felt pretty nice to control. The hits and dodge feel good. The heal could be a little more clear when you have the minimum energy to perform a heal, and precisely when the heal has gone off and you can let go of the button. 

Like others have said, it was really hard to see anything, once I adjusted my monitor settings it was better. I didn't even realize there *were* spikes in the 2nd room, let alone that I could pogo jump on them. 

Really tried to engage with the first boss but gave up after many attempts. I gave it about 10 tries, the iframes on the dodge help, but just found the fight too punishing and inconsistent. Especially in the 2nd phase, the boss's attack comes out so fast / unexpectedly, if you're near the boss at all, a hit seems unavoidable. I love Hollow Knight and other hard games, and I appreciate the challenge, but this was tuned a little too aggressive for me, especially for such an early encounter.

But I'd love to see more of this game if you continue work on it!

Submitted

I really loved the atmosphere of the game and the animations are very good, I’m looking foward to see more of this game.

Some things that maybe been said already,

I like the dark environments but some times players can be confused by where are the enemies or if it’s a enemy or an interactible.

The controls are not keyboard frendly, I’ve take some time to get used to them.

I didn’t get to far on first play, only when I see here on the coments the mechanics to atack downward the spikes I passed that point, maybe some in-game tutorial will help with that.

And about that, adjusts on dificulty progression, the spikes would be better placed later on the stage when the player are more used to the controls and mechanics.

Overall Nice game, congrats.

And I’ve made a review of it on my youtube channel.

Submitted

This felt really good to play! I enjoyed it.

First off, the good stuff:

- The controls overall felt good and responsive (though some niggles mentioned below).

- The enemies have good behaviours and movements.

- The atmosphere of this game is phenomenal, and the art sells it nicely. (Other than the bee, which seems a bit out of place art-style-wise.)

- It's fun to play. It got frustrating in the way all difficult games do; once you get used to the move sets, it's generally doable and feels good to overcome.

Some things I had issues with:

- As another commenter noted, the really dark environment with black enemies make them hard to see and react to. If I were you, I'd make them a high-contrast color to the background, or at least give them a high-contrast outline. (E.g. maybe the infection/parasite effect is indicated by a saturated red outline?) Seeing where they begin and end is important for a game where touching enemies means damage.

- Not being able to roll in the air was definitely a source of annoyance for me. Later we get the dash ability that allows mid-air dodges, but it seems a bit cruel to make the first boss a flying enemy when you can't dodge in mid-air, especially given the difficulty / short response time for its attacks. E.g. if you're jumping to hit him and he begins his attack animation while you're in the air, you're getting hit no matter what.

- The controls mentioned on your game page doesn't match what's in game. (At least, not for the controller.) E.g. dash is noted as the east face button, but it's actually left trigger, and heal is noted at the north face button, but is actually the east face button. I basically only discovered that I could heal from the start of the game when I came to the comments to find out if anyone else was getting obliterated by the first boss.

- The heal/respawn point looks exactly like a bunch of other torches in the game, so it's impossible to know which one is decor and which is one of those.

- I think the difficulty curve is perhaps a bit too steep; hard to do a proper difficulty curve in a jam, but having basic enemies (that are also frequently summoned by the first boss) that need three hits to kill is maybe a bit rough, especially because they're flying around and can be difficult to even hit.

- The entrance to the part where you go to get the ledge grab (or double jump? can't remember now) has a blind drop into some spikes, which seems unnecessary. If I were you, I'd make sure the player can see the spikes while still on the ledge (either via closer level design, or with a look down functionality).

- Getting some indication that you've gotten a new ability would have been nice. I was able to figure it out via pressing all the buttons, but e.g. for a while, I didn't notice that I'd gotten double jump.

Bugs(?):

- After coming back from the ledge grab area (I think, or double jump), going back into the previous screen makes you hit something and respawn at the first bonfire.

- I got to the worm boss and beat it, but then the game just stays there. The worm explodes, but the emptied health bar remains, and the gates remain locked. I also don't think I got anything for it?

Overall, this is a great entry that I enjoyed a lot. It perhaps sticks a little too close to the Hollow Knight script, but it feels like there's some room for unique and interesting mechanics. Nice job!

Submitted

Hi!!! not rating yet cause I'm stuck and Im 100% sure its my fault... How do I progress after first reaching this room??

Aside from that, control is very fluid and feels super responsive! my one issue is that the visibility in the game is very low- i can barely see the enemies. Other than that, though,it's really really well made 

Developer

Hello! Thanks for the review! About this part, you need to attack downwards in the air and hit a spike on the wall (pogo jump), you need to do this on three spikes.

Submitted

Man, this game is so difficult. I know, I know, skill issue, but I cannot get past the first boss x-x

You get about a tenth of a second to react to the boss' dash attack, which is tricky when you have to be within like 8 pixels of the boss to deal damage. And there isn't a checkpoint before the arena! Why???

Welp. Regarding the bit of the game I played, it's all very obviously hollow knight inspired. The gloomy aesthetic, the enemy designs, the entire moveset, the bar that fills up when you hit enemies and lets you heal, the lore tablets, the boss, it's all very similar to hollow knight.

On the more positive side of things, I think this game looks really pretty. The art is simplistic but looks amazing and all of the animations are super cute and lively.

Will probably get back and try to actually finish this game in a few days, I don't wanna rate a game just based on its first 5 minutes.

(Tiny little pedantic thing: I would really like a fullscreen mode :P)

Deleted 1 year ago
Developer(+1)

Wait, f11 isn't working? I set it to work in full screen, I forgot to mention it on the game page, I'll do that, thanks! On the jam discord, they said that bugs can be fixed until the 18th, I'll see if it's allowed to make small changes like the difficulty (or even add a menu). One more question, are you having difficulties even using the character's roll and taking advantage of the breaks to heal?

Submitted

ah. I may have forgotten about being able to dodge, my bad <~<

Will try the game again asap