Very nice, interesting mechanics and a great tutorial. Difficulty tends to ramp up very quickly, making the game nice and tense. If you want suggestions about improvements, maybe differentiate between nodes a bit more? Choosing between three merchants or choosing between two combats feels kinda useless.
Play game
Unsure's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #16 | 4.000 | 4.000 |
| Overall | #59 | 3.333 | 3.333 |
| Innovation | #66 | 3.000 | 3.000 |
| Polish | #68 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
No
Roguelike Elements
permadeath, random levels, turn-based gameplay, text graphics (although not the traditional roguelike representation); I hope this is enough – personally I think it's on the edge between "innovative take on roguelikes" and "being too far from the traditional roguelike core"
Screenshots
Yes





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