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A jam submission

LoopazonView game page

The best package delivery simulator!
Submitted by Terrokgor, Koi — 2 days, 16 hours before the deadline
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Loopazon's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#33.2683.268
Devlog#3n/an/a
Audio/Sound Design#73.0243.024
Gameplay/Fun#92.8782.878
Overall#92.9222.922
Art Style/Visuals#112.9762.976
Theme#272.4632.463

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Godot / Gimp, Audacity, Paint, Blender, Tinkercad, Scapescape, Trello

How does your game fit the theme?
This game is about spinning packages in a particle accelerator in a circular motion. You launch them as if you were using a sling(weapon) with the press of a button, effectively breaking the loop.

Edit: changed text of "slingshot" for "sling (weapon)" as we didn't know it was not the same, sorry!

Devlog link
https://terrokgor.itch.io/loopazon/devlog/901510/how-we-completed-our-first-game

Self-made & used stuff

Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
Assets (e.g. free or owned)

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Host(+2)

This was a fun Amazon-style simulation game! 😄

A unique and creative concept—launching packages using a particle accelerator! Just don’t let Amazon see this, or they might actually try it to cut costs! 😄

The controls were simple, but it was still challenging enough to aim properly, so you really had to stay focused. Over time, I got better at nailing the swings. The comments popping up along the way were a fun distraction.

The 3D world looked simple but solid, and the UI was clear and easy to navigate. The background music was relaxing, and the SFX fit perfectly with the actions on screen. The theme was not so clear tough...

A few more levels or extra challenges—like a rival trying to beat your throws—could make it even more fun. But for a 10-day jam, this was a very good and entertaining effort!

Keep going like this! Well done! 📦🚀🎯

Submitted(+1)

I like the user’s messages. They make it feel so reel.
Great game

Submitted(+1)

i love the concept of this game in regards to the theme. Im a fan of particle accelerators in scifi stories, but being able to incorporate it on a simple game, I have never thought about that. The gameplay is good, but it  could get a little frustrating, maybe its just because I suck. Maybe add distance indicators or maybe the force, that way players could have an idea how far or near the package is going to go. Anyway, I like the visual of the game, good job!

Submitted(+2)

This is a fantastic foundation, loved the art and visual design of the menus especially! Now just add some more gameplay mechanics, like idk, balloons that you have to dodge or asteroids that can manipulate your gravitorial trajectory, or maybe even "war zones" where if you land a package you instantly lose, and this could be a cool small paid indie game.

If you're gonna update this, please make an "Ico sphere" with blender instead of the UV sphere for the Earth, it looks much better, especially at low poly. And I'd like a bit further zoom out range for the later levels. Also, I recommend making the reviews not randomly selected upon level completion, but to have the list shuffled at runtime, so that you can't get 2 identical reviews in a row, that can really decrease the immersion.

Developer (1 edit)

Thank you so much for your review!

Those ideas are really cool, and we sure are implementing them in the future. We just couldn't find the time for them in these 10 days. We even tried some of them in a little experiment, but it didn't work well with the shape of the sphere and the visuals we had.

The randomly selected reviews were also a decision made for the jam, so we could focus on other parts of the game instead of adding code and testing for that part. In a future update we want to make that work as you say. On the other hand, I am writing that down for future jams.

We are still learning Blender too, and we didn't take into account player's immersion so thank you so much for the tips, they mean a lot to us <3

Submitted(+1)

At the start, it might be a little frustrating, but my God, when it lands exactly on the target it's all worth it. With the theme, it's more loop than breaking... but pretty much everything else is incredibly well done. Good job guys!

Viewing comments 25 to 21 of 25 · Next page · Last page