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Mini Jam 180: GravGun's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #36 | 3.027 | 3.462 |
| Use of the Limitation | #40 | 2.825 | 3.231 |
| Overall | #50 | 2.657 | 3.038 |
| Enjoyment | #55 | 2.287 | 2.615 |
| Presentation | #56 | 2.489 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Shawn Madigan @painasaurusrex.bsky.social
Software used
Godot
Use of the limitation
Falling recharges your grav gun
Cookies eaten
0
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Comments
I really like the game!
What goes down, must go up!
Falling to recharge the laser is a neat idea, and the level design works well with it.
This concept could make for a fun puzzle platformer.
Thank you for playing and I appreciate the review!
Really enjoyed this! Can't wait to see what's next!
Thank you for taking the time to review!
Can I ask you to play my game!?
I actually already did! Left a review and comment :)
so you are grand, thank you so much!!!
Unique! The overall artystyle and atmosphere is great! The way the limitation is used is awesome too! But I think that sometimes the boost is hard to control.
Thank you so much! I'm glad you liked it, I couldn't quite get the boost perfect in the few days, but I learned some tricks for next time
Cool game but the gun take to long to reload and fullscreen mode didn't work perfectly.
Thanks for taking the time to play, I wasn't sure how to work viewports in Godot so its something I need to work on for the next time. I appreciate your insights though, they're helpful for how I can approach my next game :)
The games ratio dosent fit the hole screen and it is hard to use the cannon becouse it makes you go backward and it takes a wile to reload. Other wise animations are great and the sounds are great.
I wasn't 100% sure how to fix the ratio issue in Godot, something with viewports I'm sure. I appreciate your review and thoughts, its very helpful for how I should approach these types of things in my future games
genius mechanic but i think that the game need a little polishing
Thank you for playing! I agree 100%, I'm pretty new to Godot so I need to spend more time figuring out some of the finer details, I appreciate you reviewing :)
Yes, this is a pretty fun concept for a puzzle platformer. The only thing I would say is the blue Godot cubes are a little heavy to move, but otherwise cute game.
Thank you for playing! The cubes should be movable with a single big blast, but I think I didn't describe the weapon well enough. I really appreciate the insight
Interesting concept and enjoyable gameplay!
Thank you for taking the time to play and leave a comment! :)