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A jam submission

Mini Jam 180: GravGunView game page

My Submission for Mini Jam 180
Submitted by SpeedRadarStudio — 15 hours, 6 minutes before the deadline
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Mini Jam 180: GravGun's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#363.0273.462
Use of the Limitation#402.8253.231
Overall#502.6573.038
Enjoyment#552.2872.615
Presentation#562.4892.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Shawn Madigan @painasaurusrex.bsky.social

Software used
Godot

Use of the limitation
Falling recharges your grav gun

Cookies eaten
0

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Comments

Submitted

I really like the game!

Submitted

What goes down, must go up!

Falling to recharge the laser is a neat idea, and the level design works well with it.

This concept could make for a fun puzzle platformer.

Developer

Thank you for playing and I appreciate the review!

Really enjoyed this! Can't wait to see what's next!

Developer

Thank you for taking the time to review!

Can I ask you to play my game!?

Developer

I actually already did! Left a review and comment :)

so you are grand, thank you so much!!!

Submitted

Unique! The overall artystyle and atmosphere is great! The way the limitation is used is awesome too! But I think that sometimes the boost is hard to control.

Developer

Thank you so much! I'm glad you liked it, I couldn't quite get the boost perfect in the few days, but I learned some tricks for next time

Submitted

Cool game but the gun take to long to reload and fullscreen mode didn't work perfectly.

Developer(+1)

Thanks for taking the time to play, I wasn't sure how to work viewports in Godot so its something I need to work on for the next time. I appreciate your insights though, they're helpful for how I can approach my next game :)

Submitted

The games ratio dosent fit the hole screen and it is hard to use the cannon becouse it makes you go backward and it takes a wile to reload. Other wise animations are great and the sounds are great.

Developer(+1)

I wasn't 100% sure how to fix the ratio issue in Godot, something with viewports I'm sure. I appreciate your review and thoughts, its very helpful for how I should approach these types of things in my future games

Submitted

genius mechanic but i think that the game need a little polishing

Developer

Thank you for playing! I agree 100%, I'm pretty new to Godot so I need to spend more time figuring out some of the finer details, I appreciate you reviewing :)

Submitted

Yes, this is a pretty fun concept for a puzzle platformer. The only thing I would say is the blue Godot cubes are a little heavy to move, but otherwise cute game. 

Developer

Thank you for playing! The cubes should be movable with a single big blast, but I think I didn't describe the weapon well enough. I really appreciate the insight

Submitted

Interesting concept and enjoyable gameplay!

Developer

Thank you for taking the time to play and leave a comment! :)