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Keystone's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #34 | 2.971 | 3.062 |
| Concept | #40 | 2.971 | 3.062 |
| Presentation | #44 | 2.850 | 2.938 |
| Overall | #47 | 2.744 | 2.828 |
| Enjoyment | #58 | 2.183 | 2.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Vanguard Shark
Software used
Godot
Use of the limitation
The limitation of "falling down" was incorporated by having sand fall from the ceiling that blocks your path
Cookies eaten
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Comments
I liked this game and it has a really unique concept. Keep up the good work!
I really liked the game and sounds good job!
Love the concept! Looking forward to future updates!
Cool concept!
I had some trouble finding all the keystones, and think I managed to walk in circles a few times. Maybe a map would help
the idea is REALLY great with a polished level design this can became a perfect game
Interesting idea, but the ceiling falls too fast tbh. The art is very nice, the sounds were chosen well, too.
Other than that, great work!
Thank you for the kind words! Yeah... Deciding the timing for how fast the ceiling would fall was not easy.
Cool game. but I didn't understand the mechanics of refresh memory, is it just restarting the level but the player starts from the last checkpoint of the mirror?
I wasn't sure the best way to explain the mechanic to the player. It doesn't reset progress when it comes to the keys but acts as a checkpoint. If the player gets stuck, they can "refresh" in order to get rid of sand/open the path back up in the maze.