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Super Locust's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #13 | 4.333 | 4.333 |
| Overall | #41 | 3.556 | 3.556 |
| Polish | #60 | 3.333 | 3.333 |
| Fun | #67 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
No
Meta-Progression
No
Roguelike Elements
100% procedural levels (geometry), permadeath, rpg mechanic, abstract minimalist graphics
Screenshots
Yes
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Comments
Loved the visuals. I didn't realise there was a "trick" until I read some of the other reviews and played it again.
Really fun core trick and great visuals. Nicely done!
I’m a big fan of Tempest and the entire vector era. Your game is literally art in motion.
The “trick” is neat and deserves not to be spoiled. That being said, I suck at this game. Even with the freedom to slowly pulse around the map, I don’t have the reflexes to stay alive. Instant death when crashing into an enemy is pretty punishing for a sloth-brained idiot such as myself.