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A jam submission

Frozen Yogurt StandView game page

My entry for the trjam #313
Submitted by hyltia — 18 hours, 24 minutes before the deadline
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Frozen Yogurt Stand's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#93.7273.727
Audio#113.5453.545
Visuals#183.1823.182
How do you rate the game overall (you can consider fun, dev time, etc.)?#192.9092.909
Gameplay#202.7272.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours

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Comments

Submitted

The game is cute and you need to have some sort of strategy if customer with "no go" ingredients start appearing more often. The only think I'm not a fan of is the mix between pixel art and 2D graphic that on their own are good, but I don't like them together on the same screen

Submitted

I really like the idea, but I think the mechanics didn't work for my playthroughs - I was never required to avoid serving an ingredient throughout 2 full runs, meaning I served 20 customers 1 of each topping. 

Love the idea though and well done for getting it finished in the time limit!

Submitted

Great game mechanic! Overall it is relaxing and fun to play! I found that balancing the ingredients for the 10 customers to be a fun challenge. 

Submitted

I like the concept!

Submitted

I like the randomization of what ingredients you have in each category - it really inspires the chef in me, even if maybe not in the best ways. The little hamsters are cute and I didn't run into any bugs! All I wish it had is a restart button at the end. Great job!

Submitted

I really like the idea of a strange topping in a yogurt! It's a shame that you can't restart the game in-game and have to refresh the page. The challenge of having to save these products is well thought out! The sound design is very good. Good work!
Submitted(+1)

I broke the game! But I low-key want to try bacon in frozen yogurt. This could be the starting point for a super-cozy frozen yogurt game.

Submitted

good game

Submitted(+1)

It’s a great game, I really liked it. The music and mechanics are interesting. The graphics are also fantastic, despite of using different kinds of assets with pixel art of different sizes. The downside is that the game has a few issues:

First, for me, there’s no timer, so you can relax and complete the ingredients without rushing. It’s more of a relaxing game (if that was the intention, it’s really cool).

Second, there’s no menu, no restart, and no credits. And you can’t put the game in full screen; it’s designed only for this resolution (maybe you can disable the full screen button).

Finally, on my first playthrough, none of the customers had a “No-go ingredient type” They all had “None.” On the second playthrough, it worked fine.

Despite this few issues, this is one of the most interesting games I’ve seen so far for the jam. Congratulations!

Developer(+1)

Thank you very much for the in-depth review!

Yea, it's designed as a relaxing game. I took much inspiration from this Android game, left out many of the features and gave it a little twist to match the theme: https://play.google.com/store/apps/details?id=com.tinytouchtales.alchi&pcampaign...

I was coding until the last second of my timer (literally xD) and I just didn't manage to add a menu, restart, credits or even a winning screen :( It's my third game in this Trijam series and I'm still trying to find the correct scope, so I can deliver a complete game. But I'm getting closer and closer.

I'll disable full screen mode, thank you for the feedback!

The no-go ingredient was designed to be optional. There's a 30% chance to appear for each customer individually (not 30% of all customers have it). This would have been a mechanic to realize a difficulty system, but again, not within the time constraint :D

Submitted

You are wellcome!

Hehehe, yes, in my first tries, I always went overtime because the idea in my mind was too ambitious. With my very little experience, for this jam of only 3h code time, the ideal thing is make something “essential” or “nuclear” in one or two interesting mechanics, easy to code, short, with an interesting perspective of the theme and with a start screen hehe. With more time, other aspects can be improved (music, art -except if you are better in art, or you find the right assets-, more mechanics, lenght, score system, credits…).

Submitted(+1)

This is fun and addicting game :D
Really good graphics and nice music and sound effects.  But I wish there was a way to restart the game without refreshing the browser tab

Developer(+1)

Thank you very much :) Unfortunately I ran out of time and could not do other things than the main game loop mechanics :D