This is sososo fun but so hard. Best i could get was B. This has such an unique style with the diffrent tabs and the spam, really really cool! Such an attention to detail, for example with the cake! Funny smart really fun! I love the diffrent characters, but its so difficult, maybe they could come in after one another? I HATE THE FRIES! Very cool very fun such a good game
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Café Couteau's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #6 | 3.500 | 3.500 |
| Fun | #7 | 3.636 | 3.636 |
| Visuals | #9 | 4.227 | 4.227 |
| Gameplay | #12 | 3.409 | 3.409 |
| Overall | #15 | 3.348 | 3.348 |
| Audio | #16 | 3.091 | 3.091 |
| Theme | #57 | 2.227 | 2.227 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What inspired your game?
Classic cafeteria management games!
How did you incorporate the 'girly' theme into your game?
Mainly the cute characters and pastel colors lol
Comments
Thanks for playing! I'll take your suggestions in consideration if I ever feel like revisiting this project again.
I should've added some randomness to the timer that spawns the costumers, but I legit forgot to do that DX
Also, you're the first registred fry hater, instead of a sandwich hater :D (lol)
this was super fun and unique, i love the pop-ups so much and, despite being initially really confused on a few things, i kind of love being thrown into it with very minimal direction. super cool! :)
This game is super cute and I think the pop ups are a super smart way of displaying the mini games and making the game more engaging between orders. If you ever update the game I think it would be interesting to progressively make the game harder by having the game start off with 1-2 customers and 3 mini games with more unlocking each day until all customers and mini games are unlocked.
Really great work!
I really really loved the aesthetic and ideas here, was giggling the entire time. (We really loved the pop-up ads!) The fact that you were able to design so many mini games is astounding, the sandwich one was especially diabolical. We did run into some gameplay issues, but there is no lack of wonderful game design and innovation here! We love the vision!
loved the visuals and aesthetic! I thought this would be a chill game but then I got stuck forever on the sandwich mechanic and I got a C rank lol, but I consider that my own failure. extremely cute and fun idea!
Cool game! Really impressive how many different minigames you managed to fit into the game given the short amount of time and the gameplay was chill but also a little stressful when I started want to get higher ranks. The sandwich game is cursed. Great work!
I enjoyed trying out and learning all the different mini games ;) I lost the first three customers as I learnt how everything worked... but I guess that's a lot like life! X'D
Thanks for playing!
Cafe Couteau's costumers sure are busy people, you finish putting together their plate a second late and they're already gone lol
I had to add a limit to the costumers orders, because everyone would leave and only L'homme would stuck around buying stuff forever because of his massive patience 😭
Felt like you tried a lot of interesting mechanics with this game! Needing to complete a different mini-game for each item is a cool idea for a Diner Dash style game. The Internet Aesthetic is also really cool, I had a nice "Aha!" moment when I figured out I could multi-task with the minigames (Letting the fries or coffee go while I do other stuff). And with that said, the internet ads popping up really added to the charm and aesthetic this game has (Along with its hectic nature). The fact you were able to make this many minigames in a jam as quick as this one is also really cool!
If it's ok to offer a bit of constructive criticism- I would love to have a chance to learn some of the mini-games & get an order or 2 out before 4 of the Customers run it at once 😅 I had to restart a few times, as I write this I realize I wasn't sure if there was a lose condition but the sort of vibe I got from it was that I was doing something wrong. I think it might also be cool if we started off with orders that asked for 1 or 2 items, to ease into some of the more abstract mini-games. I was confused on the infinite donut hole because it seemed like the most "out there" game, with the changing numbers. Once I figured it out I realized it wasn't so bad, I just originally thought I had to keep going down.
Thank you so much for submitting this game! I think you've got a really cool concept on your hands & I'd love to see you explore it more! :)
Thank you for playing! It were originally intended for costumers to order less itens, but at some point I forgot to implement it lol
And yeah, the game has no tutorials unfortunately nor pratice functionalities, which is a big flaw.
I tried to mend it with the bold texts on the background, and accidentally loved the aesthetic lmao
About the defeat flag, the game checks how many costumers remain on the cafe every 10 or so seconds, when everyone leaves the day ends!
And about the donut minigame, I wanted to implement the functionality of having to dig deeper to find donuts but I often found it impossible to get donuts! You can get donuts very easily aside from the "???????" because it is intentionally impossible(I made the screen close after 5 or so seconds as a hint).
If I ever revisit Cafe Couteau, I will take your criticism into consideration and maybe add a tolerance limit for the costumers, where they only leave after getting considerably mad at your service instead of imediatelly leaving lol
Thanks again!
Yeah, sorry. I planned on adding small cutscenes and textboxes explaining the controls but time was running kinda short, so I will add the controls on the description of the game. Thanks for playing!
edit: Added a short, helpful section on the description with some useful tips, thanks for the heads up!
Really creative! Nice work with all the different minigames. I get that the sandwich game is frustrating but I felt like that one had the most "meat" to it, like I could see that being a core part of the gamplay if it was developed more and it's what I had the most fun with. Just my two cents. Great work!
I'm so impressed you managed to fit so many mini games in, in such a short period of time -- this is pretty awesome. The constant barrage of windows is spot on, and I can't for the life of me make sandwiches, haha!
All the little mini-games are amazing and the art to go with them look great! And this game is certainly hectic. Really captures the feeling of working in customer service
Love the sharp art and the fun customer sprites. It was interesting figuring out how each game worked.
I really like visual and vibeee - the music is chill but the game is definitely not LOL my visual brain is definitely stimulated in a good way!! fun game!! tu parles français? cause the game name is very French lol
One of my favorite games so far! The combination of web style and cooking games, each small game is very creative!! I had a lot of fun after practice, but it was still hard to make sandwiches……
Really, really visually pleasing! It's reminiscent of those old-school eatery games that came with Windows in the 2000's. The multiple windows popping up is very silly, but definitely adds to the game with needing to manage all the orders.
Thanks for playing! The windows 2000 style was kind of an accident(?) as I only intended to use the windows pop up on the internet router minigame, but then I thought "Well, I already have it might as well use it! lol
After that I embraced it and tried a "Purble Place" aesthetic on the left hud, had a friend covering me while coding which made the whole experience less stressful!





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