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A jam submission

SpellReaversView game page

Elemental Extermination
Submitted by Starwhip — 1 day, 21 hours before the deadline
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SpellReavers's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#473.5003.500
Fun#673.0003.000
Polish#683.0003.000
Overall#703.1673.167

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike?

Yes

Turn-based

No

Meta-Progression

No

Roguelike Elements
Levels are procedurally generated using Wave Function Collapse. The depth of the dungeon floor affects the difficulty and generation by changing the enemies that can spawn, and each enemy has a gear table that changes what they equip based on the dungeon level. Loot found in the level is also governed by loot tables based on dungeon floor. Enemies and Players have access to all the same actions. If a player can equip an item, so can the enemies. There is no meta-progression, and death (If a total party wipe) is permanent, resetting the game.

Screenshots

Yes

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Comments

Submitted

Woah super cool, i love the element combining mechanic the controls are strange but turn out to be quite intuitive and definitely made the stressful moments a bit silly when I would forget the buttons and spam and inevitably die