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Pogo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2 | 4.103 | 4.103 |
| Overall | #2 | 3.905 | 3.905 |
| Use of the Limitation | #3 | 4.000 | 4.000 |
| Concept | #10 | 3.759 | 3.759 |
| Presentation | #13 | 3.759 | 3.759 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jonathan Platner, Andrew Platner
Software used
Godot 4.4, Inkscape, GIMP, VS Code
Use of the limitation
You play as a delivery robot that likes to fall over. You must keep him upright.
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Comments
Brilliant. The simplicity of the concept, and so well executed. I love how the robot keeps it's head level.
I really liked it! Well done on the physics to keep Pogo on his feet. As much as I like it. How difficult is the level of “Dinner is served” haha.
I really liked it! Well done on the physics to keep Pogo on his feet. As much as I like it. How difficult is the level of “Dinner is served” haha.
I really liked the game and art! It was hard which I liked! Holding still was a struggle haha!
A game to tickle your nerves and test your stress resistance and perseverance. Quite difficult to control balance mechanics, but nevertheless - it was exciting and fun, thank you!
I experienced different emotions: anger (when I fell again and again), excitement (when I started to balance well a little bit) and delight when I finally managed to win the levels.
I got stuck for 30 minutes, trying different approaches to balancing, but I couldn't pass the 3rd level, I almost threw the computer out the window XD
But I'll try again later! :)
Thank you for the review!
If you're truly stuck on the third level, you can use the level select feature from the main menu to skip it and move on to the next level (so you can still experience the rest of the game!)
The 3rd, 7th, and 8th levels require a rarely-tested skill in video games: Holding Still.
Maybe I'm just bad at it, but the game is WAYYY too hard, movement is too annoying, to the point where I can't move 1 meter without falling. Jumping is also pretty clunky, he jumps too low.
HOWEVER, I love the art, and the concept is very creative!
I'll try playing again later to see if I'm any better.
Nice works!
Thank you for trying it out!
You have a fair point on the jumping.
Originally, he jumped the same height all the time. However, it felt weird that he could propel himself 2 meters into the air while leaning all the way over, so we instead made the height of the jump take his angle into account. To make it not feel like a straight nerf, we also made his jump propel him forward if done at an angle.
Did this work? Kinda...
The jump feels a little lackluster at times because it seems like you get zero height even if you're not leaning all the way over - this is partially the fault of the hastily-implemented custom physics.
We're working on ways to improve the physics in general, so this is valuable feedback. Thank you!
One of the bests for sure, congrats
Fun idea. It's well done but is a bit too hard too fast. I've gotten the hang of it after the first two levels but I had to give up on the level with a ramp and a moving pole.
I could see this game expanded to be kind of a "Getting Over It" style rage game
Great! Very fun, even though I didn't make it far before the frustration set in (in a loving, good way) well done!
So frustrating… But very engaging! I stuck with it until the end, so I must have enjoyed myself. Well done!
Passing the first level was the greatest moment of my life (:
The game is a bit challenging and it took a while to figure out how to control it. Other wise fun concept and gameplay was fun when you passed the level!
This game is amazing! The movement alone has so much potential and depth. The level design was tough, but in a good way that provided a lot of challenge. Keep up the great work!
I had some fun with the physics in this one.
Interesting concept. The controls take some getting used to.
addictive. whenever i get that jump i feel like a scientist who figured out the super complex maths of the trajectory
This is a surprisingly skill testing game. I love the little complexities, like how you need to go backwards a bit before you can gather speed. And "Always falling" is sertainly on theme.
Cool game, one of my favorite of this jam.
Mannnn What a Fall I really fall a lot of time .Really good game remind me of happy wheel !
I love the game very fun
The QWOP sequel we were all waiting for! Would be a great game for a leaderboard!